Hey guys. I want to first and foremost apologize for not giving you a new blog after so many months. It's just getting harder for me to find the time/energy to write new blogs. I've got to try to do better, because there's a lot of topics I could have been talking about that I've now missed out on. I'm going to try to put out at least one new blog a week. I think that's a conservative goal that should be achievable. Anyway... on with the blog.
So let me just start out with what I've been playing as of late. I got Just Cause 4 for the Xbox One X in December and I was so excited for it! Absolutely loved Just Cause 3 for the PS4, and now that I got a more powerful Xbox One X, I was expecting this game to look incredible. That was not the case. The game looked awful. So awful in fact, I thought there was something wrong with my Xbox One X, or my 4K TV. I tried messing with some settings but couldn't get anything to improve. The textures were just terrible. It looked no better than a first generation Xbox 360 game. I went online to do some research and it turns out, I wasn't the only one. People reported the game not looking that great on the PS4 as well, and even a few PC users complained about the graphics. Very disappointing.
Was the game fun, though? I mean... yeah. It was typical Rico Rodriguez going around blowing shit up, but the structure of the game changed. It became this boring rinse and repeat format of take over this base to expand your borders to get access to new missions. The side activities also became very monotonous having you do "stunts" in cars you don't care about and doing gliding challenges that were so simple and uninspired. In Just Cause 3, the gliding challenges were usually around 15 to 20 rings long and took you across scenic paths and the final one started you out on the game's highest peak were you finished several minutes later at the ocean. It was fantastic! The gliding challenges in Just Cause 4, however, were only three rings long and over in seconds. Even the hyped up weather effects didn't help much to make the game more fun. I was actually underwhelmed with the tornado. It looked so much better in the E3 videos... This was another case of a game getting downgraded. Square-Enix said they patched the graphics, but this was long after I already beat the game, so I've no desire to return to it.
December was also heavily occupied by Super Smash Bros. Ultimate. Let me just say that I was heavily disappointed by Super Smash Bros. U due to its lack of quality single-player content. I know that Smash is mainly a party fighter, but earlier Smash games had a lot of fun stuff to do by yourself. When Smash Ultimate was announced, I was so concerned that it wasn't going to have much in the way of single-player content. I didn't care that it had a complete roster of every fighter from the previous games or any of the new fighters. I didn't care that it had almost all the stages and music as well. I didn't care about the online modes. All I cared about was just one offline single-player mode that was worth my time and money and Nintendo delivered it in the form of World of Light.
World of Light was actually pretty lengthy. It started out by only giving me access to Kirby and I had to work through the game's overworld map in order to unlock the other characters, and I made it a point to only unlock the characters through this mode. So while everyone was exploiting the system by restarting their Switches and battling the new characters and having everyone unlocked in an hour, I was working hard to get everyone unlocked via World of Light. I'm glad I did it because it felt so much more rewarding that way. The only problem was that some fights were excruciatingly difficult. I didn't understand the spirit system at first, and I hit a roadblock pretty early on and almost gave up. But, once I got the hang of it, I started winning. Every so often, I'd hit another ridiculous fight and kept trying until I got lucky and my opponent suicided themselves. Once I got to the halfway mark, though, it got far more frustrating than fun, so I actually did something I haven't done in years: I turned the difficulty down. Even then, I came across some really hard fights. Once I got all the characters and World of Light finished, though, I felt I had enough, so I didn't really bother playing online until a friend of mine got it. We played online a lot... until he decided he wanted to give up video games for lent, so yeah...
Also in December was the PlayStation Classic. What a freaking letdown. I mean, I knew what I was getting into, but still. What a letdown. I was actually thinking of canceling my preorder, but I decided to keep it because we were having a retro gaming day the week of its release, and I wanted it so I could bring it in along with the NES and SNES Classic. I played Battle Arena Toshinden and Tekken 3 with one of our teens and although Battle Arena Toshinden was basically unplayable, Tekken 3 wasn't that bad. When I played the Classic at home, I tried most of the games out and actually got addicted to Mr. Driller. I tried out Destruction Derby, which was one of the original PlayStation games I own, and it was pretty awful. It wasn't just the fact that it didn't age well, but it was also one of the nine games I think that was the PAL version, so it ran in 50mhz instead of 60. Oddworld was also another game that was terrible because of that, and it was also far worse to play because I just finished Oddworld: New 'n' Tasty on the Vita prior to getting the Classic. I also decided to try out Rainbow Six. Why that of all games was on the Classic, I have no idea. It was also completely unplayable. Some day, though, I'm going to get around to spending more time with RR4. That was one of the few gems on the Classic.
I started January with Assassin's Creed: Odyssey on the Xbox One X. Unlike Just Cause 4, AC:O was jaw dropping gorgeous. I mean, I'm sure it would have looked just as good on the PS4 Pro, but it was still quite the looker. I decided to play as Kassandra, because I usually lean towards playing female characters when given the option to. They're usually a bit more interesting. But man.. it started becoming a drag later on in the game. It's because of the way I play sandbox games. I have to try to explore as much as I can before I continue on with the main story, and well... that's how Ubisoft was trying to sell the game. You can explore anywhere! True, but you can't really do much without dying because you'll be in areas you're not supposed to be because of the leveling system. They also modified it from Origins by making the enemies level with you once you started getting to their level. This meant you couldn't just plow through lower leveled enemies anymore.
I liked the story, but I thought the whole "your choices will affect the story" thing was way overblown. I also thought it didn't make sense with the way the franchise's story has been told. Everything is through genetic memory, so to have an installment in the franchise that allows you to choose two different characters but having the same story, and also making choices that affect their story, goes against genetic memory. You can't have multiple gamers having different experiences in a game that's all about reliving something in the past. I want Ubisoft to return this franchise back to its action roots. All the RPG elements are just muddling the games for me.
I finally began Wolfenstein: The New Order on the PlayStation 4. I absolutely loved that game. It's been a while since I played an FPS and I loved the concept of an alternate timeline when the Nazis won World War II. After finishing it, I went straight into Wolfenstein II: The New Colossus, but this time on the Switch, and the continued story drew even closer parallels to The Man in the High Castle, a show I was currently watching at the time. I decided to get this game on the Switch just because of the novelty of a current AAA game running on the Switch. I'll say this... yes, it runs but after playing the first game on the PS4, this is the last time I'm going to buy a AAA title on the Switch if it's available on the PS4 or Xbox. Sorry to say, the loss of visual fidelity isn't worth being able to play it on the go. I have other games I can play on the go if I want to. I've supported third party for Nintendo long enough, but thanks to the Switch being severely underpowered, that support stops now. Back to the game, though, I enjoyed the gameplay of the first better, but the story and presentation of the second game was crazier and far more entertaining.
Wolfenstein II carried me into February and I finished it just in time for Crackdown 3. I kept debating back and forth whether or not I wanted to keep my preorder of this game, because I knew it wasn't going to live up to the hype. As launch drew closer, previews came out saying that the multiplayer was extremely disappointing, but I didn't care about the multiplayer. I just wanted a solid campaign and it seemed that Crackdown 3 was at least going to show up for the party. So when I played Crackdown 3, I actually had a lot of fun with it. It felt more like the first Crackdown than Crackdown 2, which was a very good thing. Unfortunately, it became a victim of its own gameplay design. It would have been much better received had it actually launched in 2014, but open world games have evolved so quickly during that time that it was inescapable for Crackdown 3 to feel dated. Dated, yes. But I still had fun with it. I was dying to play an exclusive game for the Xbox because I haven't in years and even though I had fun with it, I regret spending full price for it. It would have been the perfect 20 dollar game.
I ended February by finally starting Shadow of the Tomb Raider for the PS4 Pro. When it launched last year, I was actually trying to decide if I wanted it for the Pro or the X, but when I read a graphics comparison and learned that the X version had screen tearing, that was a deal break for me. Xbox always had issues with screen tearing in their games and the fact that we're still seeing it on their new 500 dollar box is inexcusable. Anyway, Shadow of the Tomb Raider is my least favorite of the rebooted trilogy. Although I enjoyed the locals and the tombs more than the previous games, Shadow suffered greatly with pacing issues. It bogged down in many areas and also didn't have much in the way of combat. I guess they were trying to focus more on exploring and tomb raiding, which everyone always complained about in the first two games, yet they didn't find the balance between that and combat. I'm glad I played it, though, because the story was good and I got a couple of really good wallpapers from its picture mode, such as this one:
I finished Shadow in the first week of March and then finally began Knack II on the PS4 Pro. What should have only took a few days to finish ended up taking a couple of weeks, because I came down with one of the worst colds I've had in a while, the kind that I didn't even feel good enough to play video games. I slowly plodded through it, though. I actually enjoyed the first Knack. It wasn't the greatest game by a long shot, but it was a well put together game in its own right. I think it caught a lot of flack for basically being a game aimed at the younger crowd. Knack II actually got a weird following with people making memes calling Knack II Game of the Year 2017. No one was actually serious about that, but it was improved from the first game with bigger set pieces, but not really evolved in the gameplay department. Still, I'm happy I played it.
The last game I finished this month was Hellblade: Senua's Sacrifice. This was a game I was meaning to get on the PlayStation, but I waited for whatever reason. When it got announced for the Xbox One X as a physical copy, I knew I just had to jump on it. I was REALLY impressed with this game! Not only was it a gorgeous game, but it was also extremely well directed. I loved how they had a character dealing with psychosis and I loved the fact that it was dealing with Norse mythology. It felt like God of War's little sister. The game also had some clever puzzles as well. The game actually recommended you to play it with headphones on to experience the 3D audio because of all the different voices that spoke to her, but I'm always watching a TV show or movie while I play, so I opted not to use the headphones. But as I played the game, I wish I would have used them. There were parts that I knew would definitely make great use of them. If I can find some time, I'd love to play it again, this time with headphones. My only gripe with the game was the fact that the combat never evolved. It was just the same hack and slash moves on roughly four different enemy types. I did really love the way they handled the bosses. If you haven't played this game yet, make sure you do. It's worth it!
I'm trying to remember if I played anything else since my last blog entry, and I want to say I did. I finally got around to playing Legend of Zelda: A Link Between Worlds, and I actually didn't buy that game until a few years after it was out. For me to wait so long to jump on a Zelda game seems like sacrilege (just wait until the next paragraph...) but the reason why I didn't get it right away was that I couldn't get behind the concept of the game. I know it was a new Zelda, but the world was almost completely recycled from A Link to the Past. I'm not a fan of games that reuse previous installment's assets, so I just didn't bother with it until I got in the mood to play a Zelda game, and that mood dissipated when I finally ordered the game. But well, I waited long enough and the itch to play it happeed and the fact that it reused the world from Link to the Past no longer bothered me. It did enough new things to make it feel like its own game and it managed to keep impressing me throughout. It also had some of the best dungeons I played in a top-down Zelda.
Now, are you ready for this? Guess what game I never played until I started it earlier this week? The Legend of Zelda: Majora's Mask. ... Are you ok? ... Do you need a moment? ... Did you get all your screaming out of your system? ... Good. So anyway, yes, I never got around to playing Majora's Mask, which I still own on the N64. When Nintendo released it on the 3DS, I bought it but failed to land the collector's edition with the Skull Kid, which I really wish I tried to get. So, why haven't I played it before? To be honest, the game intimidated me. The time mechanic of having only three game days to get things done before everything got reset really bothered me. I hate being pressured when playing games. Time limits especially drive me crazy. It makes me anxious. But after finally talking to some people and learning that there were added features to the game to make tracking quests and whatnot easier, I decided I'm finally going to play it.
It didn't take long before I immediately went to GameFAQs and looked up a walkthrough. I don't like playing games with a walkthrough, especially on the first try, because I like to experience things by myself and solves puzzles on my own. But knowing that I was on a timer changed the way I felt about that. I have so many games that I still need to play that I don't have the time to keep repeating things on a game, so I started using a walkthrough right away. Then, I made the mistake of not using the walkthrough when I got to my first dungeon, because I really wanted to do it by myself, which I did, but then I found out I missed a fairy. I ended up spending roughly an hour looking for that one missing fairy. I hate wasting time in games. I really, really do. Anyway, aside from the time mechanic, I'm enjoying the game so far. I love the weirdness of this particular Zelda, clearly the strangest of all. Right now, I'm working my way towards the the second dungeon, which looks to be one that involves ice. I love ice dungeons so I'm really looking forward to it.
Well, I planned to talk about a topic in this blog entry after I brought you up to speed on what I was playing in the last few months, but this blog has really gone on. I'm going save talking about a topic for the next blog and give you guys something to look forward to. As always, thanks for reading!
Saturday, March 23, 2019
Monday, October 29, 2018
The Full List of PlayStation Classic Games Have Been Released: It's Not Bad. At All.
So we got some news today. The full list of 20 games that will be on the PlayStation Classic have been announced. They are:
- Battle Arena Toshinden
- Cool Boarders 2
- Destruction Derby
- Final Fantasy VII
- Grand Theft Auto
- Intelligent Qube
- Jumping Flash
- Metal Gear Solid
- Mr Driller
- Oddworld: Abe’s Oddysee
- Rayman
- Resident Evil Director’s Cut
- Revelations: Persona
- Ridge Racer Type 4
- Super Puzzle Fighter II Turbo
- Syphon Filter
- Tekken 3
- Tom Clancy’s Rainbow Six
- Twisted Metal
- Wild Arms
And some people are already up in arms calling the list absolute garbage. Garbage? Really? It includes Final Fantasy VII and Metal Gear. Garbage? Syphon Filter and Oddworld are garbage? Twisted Metal and Super Puzzle Fighter II Turbo are garbage? RE:DC and IQ garbage? Yeah, this list is complete garbage. Ok....
Well, sure, maybe it's disappointing. I'd have loved to see Silent Hill and Castlevania: Symphony of the Night. Obviously, Castlevania wouldn't have been included since they just rereleased it on PS4. I'd have wanted Twisted Metal 2 over Twisted Metal and I would have loved another Final Fantasy on there. Lots of people are complaining about the lack of Crash and Spyro and those omissions are rather large but I'm sure the fact that Crash and Spyro trilogies just being released has something to do with it.
But with that said, the lack of certain great games in no way diminishes the greatness of other included games. Sure, Twisted Metal 2 would have been nice, but the first Twisted Metal is still a classic. Grand Theft Auto I'm sure has aged terribly, but when you talk about a game that has spawned one of the most popular franchises on earth, you can't get more classic than the first GTA. Same with RE. I'd love to have RE2 over that, but the first RE is still very much a classic.
We even have one of the best puzzlers I ever played on here: Super Puzzle Fighter II Turbo. I never played the PS version. I only had the GBA version, so it will be nice to experience the original with better graphics. And still on puzzlers, we have Intelligent Qube! I've always wanted to play this one, but never got around to it, and now I can!
We have a couple of great RPGs on here. Obviously, there's Final Fantasy VII, and when you consider the historic impact this game had on not only the genre and for the platform, but for the industry as well, you can't name a bigger classic title than Final Fantasy VII. Wild Arms is also a really solid RPG, and one of the best RPGs that was published by Sony.
You want another game that defines classic? Metal Gear Solid. If Final Fantasy VII was the definition of classic in the RPG genre, Metal Gear Solid would be the definition of classic for action games. In fact, one could even say it gave birth to a new sub genre: stealth action. It was clearly inspiration for another franchise we known as Splinter Cell not to mention Syphon Filter, which is also on this list. In my personal opinion, I felt Syphon Filter was a better game and it was one of those games I unfortunately got rid of, so I'm looking forward to having it again.
Battle Arena Toshinden is one of those games that I'm not that confident in defending, though. As a launch title, it was a lot of fun but I'm sure it won't be that great to go back to. That would be one of the games I'd gladly replace for something else but in keeping with Sony's "classic" theme, it would be as it was a launch title. At least we have Tekken 3, though, which in my opinion is the best of the first three.
The lack of Gran Turismo is a big one, though. Gran Turismo is one of Sony's biggest franchises and to not at least see the first title on there is a bit puzzling. But I learned that part of it has to do with vehicle and music licensing and that's part and parcel to why some games weren't able to make the list. I'm sure whomever was compiling this list tried their best, but there was too much red tape involved in procuring all the licensing involved and that's what we need to keep focused on when we don't find certain favorites in our classic consoles. We do have a racer, though, with Ridge Racer Type 4. I never played it, but I heard that it's one of the best in the series. We also have another driving game in the way of Destruction Derby and me personally, I'm glad to see it on there. It was one of the first PS games that I had and it was actually a lot of fun. I even remember taking my PS over to my friend's house and we hooked up two TVs to have our own screens. So much fun!
Tom Clancy's Rainbow Six, Cool Boarders 2, Mr. Driller and Revelations: Persona are the only games that I've had no experience with (haven't played RRT4, but I'm very familiar with the series). I doubt I'll try Rainbow Six because that kind of shooter doesn't interest me. With that said, the first game of a popular series is always a classic, so it fits. Cool Boarders 2 sounds fun, so I might try that. I never played Mr. Driller but hey, it's another puzzles, so that's always welcome. I've also never played a Persona game, so Revelations might be my first.
Just out of curiosity, I want to see what the Metacritic scores are and then average them just to see an overall quality rating. Now, I know some people say not to put stock in Metacritic, but it is a good resource to get a general idea of a game's reception. So here goes:
- Battle Arena Toshinden - 69
- Cool Boarders 2 - 65 (not listed on Metacritic, so I'm using GS's score of 6.5)
- Destruction Derby - 68 (again, no Metacritic so I'm using GS's score of 6.8)
- Final Fantasy VII - 92
- Grand Theft Auto - 80 (GS score)
- Intelligent Qube - 66 (GS score)
- Jumping Flash - 75 (IGN score)
- Metal Gear Solid - 94
- Mr Driller - 61 (GS score)
- Oddworld: Abe’s Oddysee - 85
- Rayman - 74 (GS score)
- Resident Evil Director’s Cut - 91
- Revelations: Persona - 78
- Ridge Racer Type 4 - 88
- Super Puzzle Fighter II Turbo - 83
- Syphon Filter - 90
- Tekken 3 - 96
- Tom Clancy’s Rainbow Six - 80 (GS score)
- Twisted Metal - 70 (IGN score)
- Wild Arms - 86 (GS score)
So we're looking at 80 rounded up. As you can see, this was hard to do because some of the games were so old, they didn't have Metacrtic scores. I wasn't going to look up scores from multiple sources just to get an average for one game because I don't have the time, which is why I went with GS or IGN's scores. What would be interesting to see is being able to do this for the NES and SNES Classic games as well to see how the collections stack up, but if I couldn't find some PS games on Metacritic, I'm sure there would be several more NES and SNES games I wouldn't be able to find.
So an 80 average isn't bad at all. It's certainly not epic like a true classic collection should be. I'm also sure that we all have our own personal substitutions that would make the average score higher. I'd definitely have swapped out Battle Arena Toshinden with Soul Calibur and I'd have replaced Cool Boarders 2 with Tony Hawk. Definitely Twisted Metal 2 over the first. Silent Hill for Mr Driller and RE2 over RE1. Tomb Raider for Jumping Flash and FFVIII for Rainbow Six. But, I'm defeating the purpose of this blog by making a list of substitutions. The point of this blog is to focus on what the PlayStation Classic has, not what it's missing.
For me personally, there's plenty of good games here to justify the 100 dollars. Because the NES and SNES Classics were 60 and 80 respectively, it makes 100 seem to be too much, but people forget is these aren't 8-bit and 16-bit games. They're 32-bit games. They took more money to make and are also more substantial and longer in length. 100 dollars seem just right for me, although I really did wish Sony included Dual Shock support. I understand they wanted to keep with the "Classic" theme, so they wanted to release the PlayStation Classic in its launch day iteration, but that may have been the move that shot themselves in the foot as many games that I'm hearing people complain are missing are ones that need Dual Shock support like Ape Escape. Well, good luck trying to emulate those without having a controller you can use to play them...
Anyway, I'm happy with what's here. Sure, I'd be happier if some of the games were replaced with better ones but I'm certainly not going to sneeze at Metal Gear Solid, Syphon Filter, FFVII, Resident Evil, Wild Arms, RRT4, Twisted Metal, Tekken 3, Super Puzzles Fighter II Turbo, Intelligent Qube, Oddworld, Destruction Derby, Grand Theft Auto...well, you get the point.
Wednesday, September 26, 2018
The Closing of Telltale Reinforces Why I Hate Episodic Games
The Walking Dead - The Final Season has been removed from digital storefronts.
Although the title of this blog says that I hate episodic games, I guess I should say that I hate the episodic format. I actually really enjoyed the Walking Dead games, although I only played the first two seasons. I never got around to playing the others, but if I did and was further invested in the series, I may never get a chance to experience how it all ends. The closing of Telltale brings to light some problems with the video game industry.
Telltale was not the first company to make games in episodic format. Wikipedia actually sites the first episodic game as far back as 1979, but it wasn't really a popular thing. The first big game that I remember adopting episodic format was Sonic the Hedgehog 4, which is why I never bothered with the game. I didn't like the idea almost immediately, because I hated to think that I could only play chunks of a game at one time and have to wait for the rest of the game to be made.
Hitman was one of the largest franchises that I remember adopting episodic format, which I thought was strange, because it was usually smaller games and Telltale style games that were made this way. To take a AAA franchise and chop it up like that really confused me until I realized that it provided an opportunity for the publisher to make more money. Why spend years and millions of dollars making one game when you could split it up and start telling the first part of it right away, dragging the carrot in front of your audience until the next chapter arrives.
Then several years ago, Square-Enix announced that the upcoming Final Fantasy VII remake would be released in episodes, and that raised a lot of red flags with people. No one wanted to play just the first episode of the Final Fantasy VII remake only to have to wait again for the second part and yet again for the final part. Yet, SE said it wouldn't just be small pieces of content like most episodic games; they would be full games. Still, the idea did not sit well with a lot gamers. Last I checked, however, rumors are pointing to a 2023 release to celebrate the 35th anniversary of the franchise, and this should provide SE with enough time to release the game as one complete title.
So, the problem with episodic games is that if you become invested in a title from the onset, you're at the mercy of the developer/publisher to release the remaining chapters. Most companies usually are committed to the project to see it through to completion, but as we saw with Telltale, that didn't happen. There's been a history of issues within the company that eventually led to the closure of the studio and now whether or not people will see the conclusion of The Walking Dead - The Final Season is unknown.
Their closing also illustrates the problem of the Season Pass. Season Passes are promises that publishers sell you for more content. Just like the episodic format, you're under their mercy but with the season pass, they've got you're money outright. The season pass was already being sold for The Final Season but now gamers are out 20 bucks. They'll more than likely get their refunds but almost not likely at all to get the rest of the game they paid for.
This isn't how gaming should be. You shouldn't have to play just a part of a game and then wait for the next part to come out. You shouldn't have to pay for a full game that isn't complete and then hope the studio doesn't go under, leaving the game you were invested in unfinished and having to go through the hassle of getting your money back. You should have the peace of mind in knowing that when you buy a game, you have the entire game to play through at your leisure. Your dollars and your patience should not be toyed with.
What does that say about us as consumers, though? Can we really not wait until a game is completed to play it? Are we so eager to throw our money at companies that we don't even care about having a finished product delivered to us? Hell, look at early access games. We are PAYING companies to test THEIR games! We are PAYING for unfinished products! We need to readjust the way we look at games like these, because we shouldn't ever have this happen to us again.
Although the title of this blog says that I hate episodic games, I guess I should say that I hate the episodic format. I actually really enjoyed the Walking Dead games, although I only played the first two seasons. I never got around to playing the others, but if I did and was further invested in the series, I may never get a chance to experience how it all ends. The closing of Telltale brings to light some problems with the video game industry.
Telltale was not the first company to make games in episodic format. Wikipedia actually sites the first episodic game as far back as 1979, but it wasn't really a popular thing. The first big game that I remember adopting episodic format was Sonic the Hedgehog 4, which is why I never bothered with the game. I didn't like the idea almost immediately, because I hated to think that I could only play chunks of a game at one time and have to wait for the rest of the game to be made.
Hitman was one of the largest franchises that I remember adopting episodic format, which I thought was strange, because it was usually smaller games and Telltale style games that were made this way. To take a AAA franchise and chop it up like that really confused me until I realized that it provided an opportunity for the publisher to make more money. Why spend years and millions of dollars making one game when you could split it up and start telling the first part of it right away, dragging the carrot in front of your audience until the next chapter arrives.
Then several years ago, Square-Enix announced that the upcoming Final Fantasy VII remake would be released in episodes, and that raised a lot of red flags with people. No one wanted to play just the first episode of the Final Fantasy VII remake only to have to wait again for the second part and yet again for the final part. Yet, SE said it wouldn't just be small pieces of content like most episodic games; they would be full games. Still, the idea did not sit well with a lot gamers. Last I checked, however, rumors are pointing to a 2023 release to celebrate the 35th anniversary of the franchise, and this should provide SE with enough time to release the game as one complete title.
So, the problem with episodic games is that if you become invested in a title from the onset, you're at the mercy of the developer/publisher to release the remaining chapters. Most companies usually are committed to the project to see it through to completion, but as we saw with Telltale, that didn't happen. There's been a history of issues within the company that eventually led to the closure of the studio and now whether or not people will see the conclusion of The Walking Dead - The Final Season is unknown.
Their closing also illustrates the problem of the Season Pass. Season Passes are promises that publishers sell you for more content. Just like the episodic format, you're under their mercy but with the season pass, they've got you're money outright. The season pass was already being sold for The Final Season but now gamers are out 20 bucks. They'll more than likely get their refunds but almost not likely at all to get the rest of the game they paid for.
This isn't how gaming should be. You shouldn't have to play just a part of a game and then wait for the next part to come out. You shouldn't have to pay for a full game that isn't complete and then hope the studio doesn't go under, leaving the game you were invested in unfinished and having to go through the hassle of getting your money back. You should have the peace of mind in knowing that when you buy a game, you have the entire game to play through at your leisure. Your dollars and your patience should not be toyed with.
What does that say about us as consumers, though? Can we really not wait until a game is completed to play it? Are we so eager to throw our money at companies that we don't even care about having a finished product delivered to us? Hell, look at early access games. We are PAYING companies to test THEIR games! We are PAYING for unfinished products! We need to readjust the way we look at games like these, because we shouldn't ever have this happen to us again.
Thursday, September 20, 2018
It Has Begun Yet Again: Sony PlayStation Classic
So that happened... With the success of the NES and SNES Classic, it was only inevitable that Sony would follow with a mini version of their own console. After all, Sony has just as much of a legacy as Nintendo does when it comes to old school games.
What we know so far:
- It will release Monday, December 3rd of this year
- It will contain 20 games, including Final Fantasy VII, Jumping Flash, Wild Arms, Tekken 3 and Ridge Racer Type 4. The rest have yet to be be announced
- It will come with two original controllers, not Dual Shock controllers
- It will come with HDMI and a USB cable for power supply.
- USB A/C adapter sold separately
- It will retail for 100 dollars US
Will we see a repeat of the feeding frenzy that ensued with the NES and SNES Classic? Well for starters, it hasn't been that bad yet. I checked Best Buy almost 12 hours after the news was announced and was able to pre-order one. GameStop was also still selling them last I checked yesterday and at the current time of this writing, they're the only ones with pre-orders still available.
Had this been a Nintendo mini system, this would have not been a case. You wouldn't be able to go to any site two days after the announcement and find them still available. We all know the pre-order fiasco for the SNES Classic was even worse than the NES one, selling out in mere minutes after pre-orders went live, and that was with Nintendo having more stock of the SNES versus the NES.
There's several reasons why the PlayStation Classic hasn't sold out yet. One, the news is still fresh. Sony started selling them almost immediately after it was announced versus Nintendo making the announcement for their mini consoles months before. Everyone was primed to immediately bombard store sites the moment sales went live. Two, it could be that Sony has made a far more considerable amount than Nintendo did and they simply haven't run out yet. Three, it could just be that the nostalgia isn't as strong as Nintendo's. Lastly, the price factor and the lack of a fully announced library is what's holding some people off for now.
I expect GameStop will soon sell out of their allotments very soon, and then the rest of the people will have to resort to camping out at store fronts overnight or early in the morning, but I have a much better feeling that they'll be a lot easier to find than the NES and SNES Classics. Still, that hasn't stopped some PlayStation Classics from already being sold on eBay. One went for 360 dollars!
That's nuts. People are already scalping them, which isn't surprising, but they're still available in a couple of places (or were depending on when you read this)! This is scalping culture. This is how we're conditioned now. We automatically assume that they're already sold out, we don't even bother to try to see if they're still being sold. We have no problem spending hundreds of dollars on something provided we have the peace of mind in knowing that we'll get one. This has to stop. We as consumers should have the right to know that if we want to buy something from a company, that company should have that product to sell to us. We shouldn't have to pay an arm and a leg via a middle man who can make two to three times the profit just to get one. So hopefully, Sony, you keep these well stocked so the scalpers don't benefit.
Now, let's talk about the known games so far.
I kind of feel like this is Square's Mario or Skyrim. It's been released on everything. Of course this would be one of the titles included on the PlayStation Classic. After all, it's the defining game of PlayStation's era. It broke a ton of records and also, it was the one Nintendo game that got away. Had it not been for Nintendo's stubbornness, The Final Fantasy franchise may very well still have been exclusive to Nintendo. There's a lot of history to this title that some people don't realize.
With all that said, though, I'm not sure I'll be investing the time to play this again. FFVII is no NES game. It's long. My backlog is also rather long, and I can't even keep up with most current games today. Hell, I still have yet to beat Octopath Traveler. I really would love to play this again, because I just loved everything about it. The battle system, the variety of mini games, the music. Honestly, though, by the time I'm ready to play this game again, the full remake will have been released.
This was an odd selection to be honest. It's one of the first games I got for my PlayStation, but I don't really remember having that much fun with it. It was one of the first games that I remember moving in full 3-D, however, and jumping really high up and seeing the world below did give me a sense of vertigo. I'm actually kind of interested in seeing just how well this game did or didn't age (most likely the latter) and I also know without dual analogue support, it's going to be rough....
This was one of the games I owned. It would be nice to have it again, because I really enjoyed it. It was a role playing game that also had a bit of a western theme to it. I really don't remember much else about it since it was so long ago. I just remember really enjoying the combat system and equipment, finding better "Arms" and having a decent story. Just like FFVII, though, I need to find some time to replay it. RPGs are just so long!
This was when the Tekken franchise really started to get good. I loved playing Tekken because it was such a fast paced and hard hitting fighter. It makes me wonder, though, if they'll put any other Tekken on it as it was one of the more standout fighting franchises on the system.
This one I'm looking forward to because I never played it. I played a lot of Ridge Racer games, but only the first one on PlayStation. The rest were V and after. Just like Jumping Flash, though, this should be pretty interesting to play without analogue support. I wonder what the announcer will sound like, though... "Riiiiiidge Racerrrrrr!"
So, what will be the remaining 15 titles? Here's just some I'd like to see:
- Castlevania: Symphony of the Night
- Wild 9
- Metal Gear Solid
- Final Fantasy VIII (just because it got left out of every single version of the rereleases)
- Ape Escape
- Oddworld: Abe's Oddysee
- Parasite 1 and 2
- Need for Speed III: Hot Pursuit
- Tomb Raider 1 and 2
- Mortal Kombat Trilogy
- Crash Team Racing
- Resident Evil 1 and 2
- Gran Turismo 1 and 2
- Parappa the Rapper
- Suikoden 1 and 2
- Chrono Cross
- Silent Hill
- WipEout
- Einhander
- Twisted Metal 1 and 2
- Intelligent Cube
- Soul Blade
- Dino Crisis 1 and 2
- Syphon Filter
- Driver
- Spider-Man
- Super Puzzle Fighter II Turbo
Wow, that list grew long and fast. I'm sure there'd be a lot more games that I'd want on it. Honestly, I wish there'd be more than 20 but even then, 20 games would give you a lot of quality time with it. I just hope that the next 15 they announce are great ones.
Friday, September 14, 2018
With One Game, Nintendo Has Sold Me On Nintendo Switch Online
Nope, not Super Smash Bros. Ultimate. Nope, not Pokemon. This.
I know I've already brought this up a couple times, but Super Dodge Ball is my all time favorite NES game. Yes, it even ranks higher than Super Mario Bros. 3. I don't think I've ever played a Nintendo game more than I have with this one. I played it after school every day for at least a year. When it came out on Wii U's eShop, I bought it day one. I crushed all my friends at it, so sadly, I spent most of my time just playing by myself.
Ever since the Switch was announced, I was waiting and hoping that this title would be included when they brought over the Virtual Console.... but the VC never happened. I knew that Nintendo was bringing over a select few titles for their Nintendo Switch Online service, but I never expected that this would be one of them! I read an article today about all the games that were planned to release for the service so far, and there it was! Super Dodge Ball!
I said a while back that's all it would take. I can imagine Super Dodge Ball being the PERFECT game to play on the go, find a person and pass a controller to. I can't find any confirmation of whether or not the game will be playable online but if so, that's even better. I could actually go online and try to find someone who's as good as I. I hate saying that I wasn't going to buy into the service, and then caving, but everyone has that one game that sells them on a service. The one game that they NEED on their platform. This one just so happens to be it.
Oh yeah, and then there's this one as well.
This was another game I played a lot as a kid. Being able to play this again on the Switch would be awesome and if it's online, even better.
Now, I'm just hoping that Nintendo dedicates themselves to regularly updating their library with new titles, because I'm sure there will be other games I want to play on it. It's still no substitution for a true Virtual Console that allowed you play old games from so many other systems that weren't even Nintendo's, but who know what Nintendo has in the future.
Also, with the announcement of Animal Crossing for Switch, this would be the only Switch game that would force to me finally buy into Nintendo's service. Online play is an essential component of Animal Crossing games because of being able to go to your family and friends' towns and interact and I simply cannot imagine playing an Animal Crossing game without them. Smash, Mario Kart, Splatoon... I can take them or leave them, but Animal Crossing would simply be a must.
I guess it was inevitable. As much as I told myself I wouldn't be buying into this, Nintendo found a way to get me. And, I have to say 20 dollars a year really isn't that bad, 35 if you want to go for a family plan. It certainly is far more affordable than PSN or XBL, which I refuse to pay for anymore. So as it stands now, I believe there will be enough there for me to get my money's worth.
Oh, and thanks Nintendo for STILL not announcing a new F-Zero!
I know I've already brought this up a couple times, but Super Dodge Ball is my all time favorite NES game. Yes, it even ranks higher than Super Mario Bros. 3. I don't think I've ever played a Nintendo game more than I have with this one. I played it after school every day for at least a year. When it came out on Wii U's eShop, I bought it day one. I crushed all my friends at it, so sadly, I spent most of my time just playing by myself.
Ever since the Switch was announced, I was waiting and hoping that this title would be included when they brought over the Virtual Console.... but the VC never happened. I knew that Nintendo was bringing over a select few titles for their Nintendo Switch Online service, but I never expected that this would be one of them! I read an article today about all the games that were planned to release for the service so far, and there it was! Super Dodge Ball!
I said a while back that's all it would take. I can imagine Super Dodge Ball being the PERFECT game to play on the go, find a person and pass a controller to. I can't find any confirmation of whether or not the game will be playable online but if so, that's even better. I could actually go online and try to find someone who's as good as I. I hate saying that I wasn't going to buy into the service, and then caving, but everyone has that one game that sells them on a service. The one game that they NEED on their platform. This one just so happens to be it.
Oh yeah, and then there's this one as well.
This was another game I played a lot as a kid. Being able to play this again on the Switch would be awesome and if it's online, even better.
Now, I'm just hoping that Nintendo dedicates themselves to regularly updating their library with new titles, because I'm sure there will be other games I want to play on it. It's still no substitution for a true Virtual Console that allowed you play old games from so many other systems that weren't even Nintendo's, but who know what Nintendo has in the future.
Also, with the announcement of Animal Crossing for Switch, this would be the only Switch game that would force to me finally buy into Nintendo's service. Online play is an essential component of Animal Crossing games because of being able to go to your family and friends' towns and interact and I simply cannot imagine playing an Animal Crossing game without them. Smash, Mario Kart, Splatoon... I can take them or leave them, but Animal Crossing would simply be a must.
I guess it was inevitable. As much as I told myself I wouldn't be buying into this, Nintendo found a way to get me. And, I have to say 20 dollars a year really isn't that bad, 35 if you want to go for a family plan. It certainly is far more affordable than PSN or XBL, which I refuse to pay for anymore. So as it stands now, I believe there will be enough there for me to get my money's worth.
Oh, and thanks Nintendo for STILL not announcing a new F-Zero!
Saturday, August 18, 2018
No Virtual Console Still Bothers Me
Yeah, you know, I really wish I could? I really, really wish I could... But I can't. The lack of a proper Virtual Console (not to be confused with whatever classic games Nintendo decides to bring over with their Nintendo Switch Online "service") still really bothers me. I want to play Super Dodge Ball on the Switch. I want to take it to work with me, stare at somebody on my break and then challenge them to a game of dodge ball by passing them a controller.
Ever since the movie Rampage came out, I've been in the mood to play Rampage again. Again, I would love to pass the controller next to someone and have them join in. And then eat them when they turn back into a human. Lord knows if we'll ever see Rampage brought to Nintendo's online service.
But, I'd really just not like to wonder anymore about whether or not a particular NES game (or SNES game or any game for that matter) will show up on this online service. I want access to an entire catalogue of classic games, because I want to give Nintendo my money. Apparently, they don't want me to give them my money. I am literally the Fry in this meme here.
"Just buy a Classic NES or SNES and hack it."
Well, there is that. I did buy an SNES Classic last year and an NES Classic this year and although my general status on hacking is that I'm against it, every day that there's no Virtual Console brings me a little closer towards wanting to do it. Jim Sterling actually did a video on the morality of downloading Nintendo ROMs and I have to say... he's really not wrong.
For starters, many old NES games aren't available at all outside of emulation. Sure, Nintendo has resold the Marios and Zeldas, Metroid, Ice Climbers, Balloon Fight, etc. several times over, but there are still hundreds that just never get to see the light of day anymore. They had an opportunity to fix this with the NES Classic by allowing it to connect to the internet and download from their eShop. They also could have crammed it with more games than just 30 (and far more than 21 on the SNES Classic) considering it has enough storage to hold the entire NES catalogue (which is why it's possible to even hack the things).
NES and SNES games are also generally regarded as being too expensive with today's pricing. Usually 5 dollars for an NES game and 8 dollars for an SNES game, it really does add up if you want to buy these games all over again. With that said, I really don't have qualms with paying 5 here and 8 there for games that I REALLY want to play again, and the sting of having to pay those prices on the Switch is alleviated just from the basic fact that I can take them with me wherever I go. That's the main problem why hacking Classic consoles and downloading free games on it isn't as appealing as having the option to buy the games on the Switch, and I really wish Nintendo would wake up and realize this.
Right now, Nintendo is going after large emulation sites and scaring others off, such as emuparadise.com. But what they don't seem to get is that Nintendo is the reason why most of these emulation sites exist. One of the best ways to fight crime is to stop criminalizing what you're fighting. It's why the state of Colorado earned 1.5 BILLION dollars from the sales of weed in 2017. Sure, you could buy weed cheaper from dealers, but what people found out is once you stopped making it illegal to buy, people bought more of it more often and at higher prices. Legality entices customers.
It won't stop piracy in general, because people just love free shit. But I'm willing to bet that if Nintendo made their legacy games readily purchasable on the Switch (which has the makings for the largest eShop platform of any Nintendo system), they'll see a lot less of it. Nintendo has every right to protect their games, but what I always love to say is that just because its their right, it doesn't make it right. Nintendo has definitely rubbed some people the wrong way with their practices and policies, and they're also hurting themselves in the process.
Again, Nintendo needs the Virtual Console. The enhanced games released on Nintendo Switch Online just isn't a good trade off. It's the most frustrating thing in the world to have to watch Nintendo build up their online catalogue of games again for the FOURTH time. Let us have our damn games and you can have our damn money!
By the way, I'm not buying into Nintendo Switch Online until I get my Virtual Console. That, or if they add Super Dodge Ball with online play.
Thursday, August 2, 2018
A Not-So-Yellow Brick Road: The Flaws of Octopath Traveler
If you have a Switch and enjoy RPGs, then there's a high probability that you're currently enjoying Octopath Traveler. In fact, there's a good likelihood that any of your Switch friends are also playing it. It's been one of the most anticipated non-Nintendo published Switch games since the system's announcement almost two years ago and it's finally here. So far, everyone that I've personally talked to absolutely loves the game and for good reason. It has a fantastic art style and terrific gameplay... yet I've rarely heard anything outside of praise being said about it. Well, I'm going to take a moment to talk about some things that I feel detract from the game.
To start, the biggest flaw in the game is capping your party to four members. I feel the game's combat could have been that much richer and encounters much more engaging with a full entourage of eight people. I can understand the design choice behind it being that maybe the developers felt eight people would be too many to manage, but any hardcore RPG fan would immediately hark back to the days when we had games like Suikoden giving us at least six.
Then, there's having to manage them outside of combat. Whenever you enter a village, you'll have to swap out characters in order to use their path actions. If you don't know what these are, they are abilities that allow you to interact with townsfolk in different ways. You can glean information from them to find hidden items and get discounts at inns and shops (speaking of shops, you can only see what equipment can by used by members currently in your party, so you'll need to be swapping out your reserves if you want to see what works for them). You can steal and purchase items. You can challenge townsfolk to battle and recruit people to be summoned into battle. If you want to do a thorough pass through the town using all your path actions, you'll have to swap at least one person out at the bar and then visit everyone again. It's a bit inconvenient.
You'll also come across shrines that allow you to bestow a secondary job to your characters so they can use the abilities of someone else along with their primary skills. The upside to this is that it allows you to become considerably stronger because you also get a stat boost. The downside to this is that you can't make use of path actions related to these jobs meaning you still need to swap people out at bars to use those actions and talents. This means if you find a particular situation that requires the skill of someone you don't have, say, a locked chest that only Therion can open, you have to go back to town and make changes at the bar then head back out. It's more inconvenience.
Experience points also are not earned by people not in your party, so you'll need to rotate people in and out regularly if you want everyone to be around the same level. If you're like me, then that means you won't keep the best people in your party at the expense of keeping others underleveled, so you'll have to endure some less fun fights that'll last a bit longer. What makes matters worse is that whomever you chose to start the game with is stuck as the leader, so you can't just swap out people four for four; the leader will always be pulling ahead in experience points. It can be a boon, though, as your higher leveled leader can carry your underleveled party members.
But it's not just managing the eight characters that's a problem. It's the very nature of their positions in the game. Octopath Traveler is a game that has eight people supposedly traveling together across the world, yet it never feels like you're all traveling together. Since you're only allowed four in the group, you always have to leave four people behind and this breaks the immersion for me. I know I'm supposed to surrender myself to video game logic, but I have a very hard time that while four people are traveling the road to one town, the other four left behind have taken some completely different road and arrived at the same town before you did.
This impacts the story as well. There's no actual writing behind the characters' interactions with each other aside from a quick intro and occasional exchanges of banter. Instead of a cohesive unit of adventurers sharing each other's stories, it instead feels like a disjointed telling of eight individual stories with only a few characters at a time along for the ride. The individual stories themselves are interesting and well told, but nothing's bringing them all together. There's no common goal or nemesis to rally against. To be fair, I'm just now getting to everyone's second chapters so this might change later in the game, but I haven't really heard much from other people to suggest that it will.
Now that I got that out of the way, the other problems I've had with the game seem much more minor, even nitpicky, but I'll mention them anyway. One problem I have with games is when they give you side quests you're entirely unprepared for early in the game. I get that you can always come back to them, but I'm not one to make mental notes to return to towns to finish side quests I couldn't do earlier. I'm of the mindset that if you're there and you can accept the quest, you should be able to do it. There are instances in this game where you're sent to areas of a level far higher than you're currently at. For instance, when I finished Ophilia's first chapter, one such side quest took me to a cave that was level 25. Ophilia's level at the time? 10.
It does seem like I've gone on some time with negatives about the game, but they're hardly incidental to the overall enjoyment that I'm experiencing. I really do love the battle system and the graphic style is unique and the artwork is just wonderful. I just wanted to get this out there, though, because I honestly feel that Octopath could have been that much better if these issues were resolved. I really would have loved a full party of eight first and foremost. but who knows? Maybe more people like myself spoke out and Square might make another without any kinds of limits and restrictions. Here's hoping.
To start, the biggest flaw in the game is capping your party to four members. I feel the game's combat could have been that much richer and encounters much more engaging with a full entourage of eight people. I can understand the design choice behind it being that maybe the developers felt eight people would be too many to manage, but any hardcore RPG fan would immediately hark back to the days when we had games like Suikoden giving us at least six.
Then, there's having to manage them outside of combat. Whenever you enter a village, you'll have to swap out characters in order to use their path actions. If you don't know what these are, they are abilities that allow you to interact with townsfolk in different ways. You can glean information from them to find hidden items and get discounts at inns and shops (speaking of shops, you can only see what equipment can by used by members currently in your party, so you'll need to be swapping out your reserves if you want to see what works for them). You can steal and purchase items. You can challenge townsfolk to battle and recruit people to be summoned into battle. If you want to do a thorough pass through the town using all your path actions, you'll have to swap at least one person out at the bar and then visit everyone again. It's a bit inconvenient.
You'll also come across shrines that allow you to bestow a secondary job to your characters so they can use the abilities of someone else along with their primary skills. The upside to this is that it allows you to become considerably stronger because you also get a stat boost. The downside to this is that you can't make use of path actions related to these jobs meaning you still need to swap people out at bars to use those actions and talents. This means if you find a particular situation that requires the skill of someone you don't have, say, a locked chest that only Therion can open, you have to go back to town and make changes at the bar then head back out. It's more inconvenience.
Experience points also are not earned by people not in your party, so you'll need to rotate people in and out regularly if you want everyone to be around the same level. If you're like me, then that means you won't keep the best people in your party at the expense of keeping others underleveled, so you'll have to endure some less fun fights that'll last a bit longer. What makes matters worse is that whomever you chose to start the game with is stuck as the leader, so you can't just swap out people four for four; the leader will always be pulling ahead in experience points. It can be a boon, though, as your higher leveled leader can carry your underleveled party members.
But it's not just managing the eight characters that's a problem. It's the very nature of their positions in the game. Octopath Traveler is a game that has eight people supposedly traveling together across the world, yet it never feels like you're all traveling together. Since you're only allowed four in the group, you always have to leave four people behind and this breaks the immersion for me. I know I'm supposed to surrender myself to video game logic, but I have a very hard time that while four people are traveling the road to one town, the other four left behind have taken some completely different road and arrived at the same town before you did.
This impacts the story as well. There's no actual writing behind the characters' interactions with each other aside from a quick intro and occasional exchanges of banter. Instead of a cohesive unit of adventurers sharing each other's stories, it instead feels like a disjointed telling of eight individual stories with only a few characters at a time along for the ride. The individual stories themselves are interesting and well told, but nothing's bringing them all together. There's no common goal or nemesis to rally against. To be fair, I'm just now getting to everyone's second chapters so this might change later in the game, but I haven't really heard much from other people to suggest that it will.
Now that I got that out of the way, the other problems I've had with the game seem much more minor, even nitpicky, but I'll mention them anyway. One problem I have with games is when they give you side quests you're entirely unprepared for early in the game. I get that you can always come back to them, but I'm not one to make mental notes to return to towns to finish side quests I couldn't do earlier. I'm of the mindset that if you're there and you can accept the quest, you should be able to do it. There are instances in this game where you're sent to areas of a level far higher than you're currently at. For instance, when I finished Ophilia's first chapter, one such side quest took me to a cave that was level 25. Ophilia's level at the time? 10.
So yeah, let's not do anymore of that.
I guess the only other complaints I have about the game can just be chalked up to preference. I know this game's appealing to RPG fans' sense of nostalgia, but I feel that in this day and age, RPGs shouldn't have random encounters anymore. It's a relic of the past that should stay dead, even when making an old-school style of game. It really is quite frustrating to be interrupted during your dungeon crawling with random encounters when all you want to do is check just that LITTLE bit of dungeon off to the right of the screen only to find out there's nothing there. Then, as you're coming back, BOOM! Another random encounter. It's also frustrating when you're being interrupted by these encounters by low level monsters you can flick away with your finger. Cyrus does have a support skill that lowers the encounter rate, but then again...
"This means if you find a particular situation that requires the skill of someone you don't have... you have to go back to town and make changes at the bar then head back out."And while it's never been much of a problem for me as save points are always close by, I'd just like to see the abolishing of save points in games entirely. I really would love to be able to save my game at any point just on the offhand that the game crashes (and several Switch games have crashed on me before). Also, some items you can steal with Therion have a very low success rate so that means I go to a save point, save, try to steal, fail, exit to title, continue and try again over and over and over again. Even with save points in every part of the towns, it's still a bit frustrating to have to walk over to the person I want to steal from a million times. I guess games like Oblivion and Skyrim have spoiled me. But seriously, save anywhere should be a standard and there's no excuse not to have it.
It does seem like I've gone on some time with negatives about the game, but they're hardly incidental to the overall enjoyment that I'm experiencing. I really do love the battle system and the graphic style is unique and the artwork is just wonderful. I just wanted to get this out there, though, because I honestly feel that Octopath could have been that much better if these issues were resolved. I really would have loved a full party of eight first and foremost. but who knows? Maybe more people like myself spoke out and Square might make another without any kinds of limits and restrictions. Here's hoping.
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