Sunday, March 31, 2019

I Shall Call Him.... Mini Sega!


The Sega Scream.  That quick little shout.  It's iconic.  Although, a lot of people are more familiar with this:


The reason why I really love the scream "SEGA!" over the more remembered singsong "Seeeegaaaaa" is because that scream represented an attitude change when Sega, at least in the states, became more serious when competing against Nintendo.  We all know the slogan "Sega Does What Nintendon't."  It's classic. And we all remember this classic commercial: 


Ahh, Blast Processing!  That lovely marketing term that convinced a lot of gamers that Genesis was the more powerful system over the Super Nintendo, which it really wasn't.  But Sega of America wasn't going to let themselves believe they had the weaker system.  What they lacked in hardware power they made up in marketing.  Console Wars still go on to this day, but if you ask me, there was no better Console War than the 16-bit era, the war between SNES and Genesis.  Sega will always have a special place in my heart because they had the balls to go after Nintendo the way they did.  And well, the Genesis had some incredible games at that. 

Anyway, enough waxing nostalgia.  Let's talk about what was just announced yesterday.

 
"Meh.  What's the big deal?"  Yeah, I feel you on that.  There's been a ton of "Classic" Genesises (Genesisi?  Genies?) and "Minis" and whatnot.  The big deal is that this is actually a first-party Sega made Genesis.  Sega is using a team that knows what they're doing when it comes to emulation.  And also, look at that middle bullet point.  FORTY games!  That's 10 more than the NES Classic and twice as many as the SNES and PlayStation Classic! 

I went ahead and preordered one from Amazon today.  I have the NES and SNES Classic and even... the PlayStation Classic, so I guess I'm collecting these now... There's only a couple of concerns that I have with this currently.  One, I'm getting conflicting information in regards to the cartridge slot.  Someone said that it will be able to play Genesis carts but if you take the a look at the picture, the slot is in proportion to the rest of the Genesis.  Honestly, I think some people are getting the Mini confused with the recently released 190 dollar M2.  If the Mini is a mini replica, the slot will be smaller and carts will not fit.  Maybe they'll use an adapter?  I dunno, but I do know Sega loves stacking things on its Genesis!


The other concern, the one that makes me worry because Sony burned me, is that the full games list has not been revealed.  So far, we have:

  • Altered Beast
  • Castlevania: Bloodlines
  • Comix Zone
  • Dr. Robotnik’s Mean Bean Machine
  • Ecco the Dolphin
  • Gunstar Heroes
  • Shining Force
  • Sonic the Hedgehog
  • Space Harrier 2
  • ToeJam & Earl
So far, that's a pretty solid list.  I've played and own a few of these still, and it will be nice to play them again in HDMI.  My old Genesis is buried deep in my closet, so having a replica Genesis next to my other classic systems will be handy when I just want to retro game.  And if the next 30 games are anywhere near as good as these, (you can bet more Sonics will be on there), we could be looking at the best officially licensed Mini/Classic system yet. 

But even then, Sega hasn't learned from Nintendo and Sony, because this will be closed source.  It would have been nice to be able to hook this system up to the internet and buy more games.  Of course, it will be hacked so if you're into that sort of thing, you'll be able to get access to the entire library for free, just like the other systems.  Still, though, people would support an online store for their classic systems if only the companies would make one.  I'm surprised Nintendo didn't because they really love reselling their old games.  

Actually, there is one other thing that bothers me.  The Japanese version, the Mega Drive Mini, will have the six button version of the controller.  The US version will only have the three button controller.  Still, it will have two controllers, and I honestly can't think of many games I remember needing the six button controller.  I know Street Fighter II: Championship Edition needed it, or else you had to hit the select button to change the A, B, and C buttons between punch and kick.  We'll see.. maybe the controllers will be compatible since they're USB... 

I also don't think you're going to have trouble finding one.  Yes, the Sega Genesis is a beloved system, but I'm not sure it has the same collector frenzy that Nintendo consoles have.  Also, as I mentioned before, there's already been a ton of different Genesis replicas released over the years.  Plus, there's been several Genesis collections released on different platforms.  Anyway, I'm looking forward to adding yet another classic console to my collection.  I'm going to have to make some kind of shelf for them in the future because so far, it looks like this: 




Saturday, March 30, 2019

Too Much Consumerism In the Games Industry

Wow, I almost let more than a week pass without doing another blog!  I said in my last blog that I was going to try to do at least one a week.  Good habits are really hard to get into.  Anyway, before I get into the topic, a quick gaming update. 

Part of the reason why I never got around to writing a blog was because I was busy focusing on A Legend of Zelda: Majora's Mask for the 3DS.  I wanted to have it done before Yoshi's Crafted World on the Switch arrived, and I didn't quite make it.  Yoshi arrived yesterday morning and I just beat Majora's Mask last night.  So what did I think of it?  Honestly, I probably would have appreciated it a lot more if I played it when it first came out.  I love the world, the characters, the story, the weirdness and darkness.  What I don't love is the constant pressure the three day cycle imposes on you.  For that reason, I used a walkthrough pretty much every step of the way.  I was not trying to waste any time with it at all.  This meant that I acquired all the masks before I met the Skull Kid, so he gave me the Fierce Deity's Mask and wow... I have never beaten a final boss so quickly in all my gaming life... Anyway, Majora is finally done. 

So Yoshi's Crafted World is ungodly cute.  I think so far I still like the aesthetic of Woolly World over Crafted World, but I'm still very early in so that could change.  To be quite honest, I didn't even want to write tonight's blog because I'm itching to go back to the game.  I love peaceful platformers that put more focus on looking for hidden stuff and man, some of the hidden stuff is quite clever.  It also feels good to play a Switch game again that isn't Smash.  My Switch actually ended up with a slight layer of dust for the first time since I got it at launch.  Gaming update done.

There is too much consumerism in the games industry.  I think this is a statement that you'd have to be hard pressed to argue against.  Elder Scrolls Blades was just released today and as you'd expect, it's a mobile translation of a PC/console franchise built from the ground up to incentivize players to spend money on loot boxes.  This is no surprise, just keeping up with the trend of the industry.  Honestly, who'd blame them?  Give gamers less of a game, milk money out of people too stupid to keep their credit cards in their wallets, also known as whales.  And these whales develop serious issues.  There's countless stories of people who are unable to stop buying microtransactions because they're stuck in a feedback loop of hoping against hope that they get that one perfect Legendary weapon.  It's predatory and companies who enact these business practices should be ashamed.

But that's just one example.  Loot shooters in general are prime examples of greed.  Anthem is getting completely lambasted because of how it's currently structured.  It's a beautiful shooter that plays well, but has very little interesting content and somehow, EA thinks they continue to charge money for microtransactions that don't really serve a purpose.  EA's surprise shooter Apex Legends came out of nowhere and was very well received, but is starting to catch flack for the introduction of a battle pass.  From what I've heard, the battle pass doesn't contain much worthwhile content, so ... aren't we getting tired of companies charging us JUST to charge us?  How sad that it's gotten to this point that we're just so eager to hand over money to companies like EA just for the privilege of playing their games...

Now there's Stadia.  There's so much money in the games industry that Google is now in the works to bring us a streaming service.  Pay them every month (or yearly, who knows what the pricing will be like) and you can have access to all the games they put on their servers.  It might sound like a good idea on paper, access to unlimited games, but then I wonder if that would be good for gaming at all.  If Stadia took off and became the standard, wouldn't there be so many games to play that lesser known titles would simply fade away?  Would there be a lower completion rate since people don't feel obligated to finish their games as they aren't paying for them individually?  And what about Apple Arcade?  It's another subscription service that people will just end up filling their devices with loads of games, and they probably won't even play a fraction of them. 

And I myself am a victim of consumerism.  I have a never-ending backlog that only got as big as it did because I couldn't tell myself no when it came to new game releases.  This year, though, I've slowed down considerably.  I've only bought two games this year: Crackdown 3 and Yoshi's Crafted World.  I'm focusing on my backlog.  That's why I just now got around to finishing a nearly 20 year old game (although it was a remaster on the 3DS).  If you read my previous blog, you'd also know that I was playing older games from this generation as well.  I'm really looking forward to making a sizable dent in my backlog and by doing so, I can help myself by saving money.  I don't need Sekiro, although I want it.  I didn't need Read Dead Redemption 2 or Resident Evil 2 or Ace Combat 7, so I didn't buy them.  I don't need Days Gone, and I might end up passing on it in favor of Cup Head.  I might pass on a highly anticipated Sony exclusive in favor of a ... port of an Xbox game that last month was thought would never get ported to the Switch... Not only do I have more of a desire to play Cup Head than Days Gone, Cup Head being ported to the Switch also has more historic value. 

So is consumerism something we can even battle?  How do we improve this?  It doesn't seem like companies are learning.  Even with so many outspoken people against mobile games, Elder Scrolls Blades still came out.  After the debacle that was Star Wars Battlefront II, EA still put out Anthem.  People hate day one DLC and season passes, yet we're getting news about DLC characters before Mortal Kombat XI has even released,  The outspoken people, myself included, don't seem to be enough in number to offset the people who just don't care and will fling their money at whatever little games they want to play. 

Honestly, I don't know why I wrote this blog since I can't seem to come up with a solution.  I guess I'm just venting.  I want to see more gamers care about their hobbies, start being more responsible with their spending, and realize that their purchasing decisions have far reaching effects.  I think it would benefit game companies to slow down on pumping out as much content as they can to make the most money they can and instead focus on making the best games they can.  That ultimately would benefit us gamers by having better games to choose from and not feel so overwhelmed with keeping up with new games, a less is more sort of thing.  All I can do on my end is just try to spend less.  I honestly wonder how long this one game a month thing is going to last.  We'll see...

Saturday, March 23, 2019

Long Overdue Blog is Long Overdue

Hey guys.  I want to first and foremost apologize for not giving you a new blog after so many months.  It's just getting harder for me to find the time/energy to write new blogs.  I've got to try to do better, because there's a lot of topics I could have been talking about that I've now missed out on.  I'm going to try to put out at least one new blog a week.  I think that's a conservative goal that should be achievable.  Anyway... on with the blog.

So let me just start out with what I've been playing as of late.  I got Just Cause 4 for the Xbox One X in December and I was so excited for it!  Absolutely loved Just Cause 3 for the PS4, and now that I got a more powerful Xbox One X, I was expecting this game to look incredible.  That was not the case.  The game looked awful.  So awful in fact, I thought there was something wrong with my Xbox One X, or my 4K TV.  I tried messing with some settings but couldn't get anything to improve.  The textures were just terrible.  It looked no better than a first generation Xbox 360 game.  I went online to do some research and it turns out, I wasn't the only one.  People reported the game not looking that great on the PS4 as well, and even a few PC users complained about the graphics.  Very disappointing.

Was the game fun, though?  I mean... yeah.  It was typical Rico Rodriguez going around blowing shit up, but the structure of the game changed.  It became this boring rinse and repeat format of take over this base to expand your borders to get access to new missions.  The side activities also became very monotonous having you do "stunts" in cars you don't care about and doing gliding challenges that were so simple and uninspired.  In Just Cause 3, the gliding challenges were usually around 15 to 20 rings long and took you across scenic paths and the final one started you out on the game's highest peak were you finished several minutes later at the ocean.  It was fantastic!  The gliding challenges in Just Cause 4, however, were only three rings long and over in seconds.  Even the hyped up weather effects didn't help much to make the game more fun.  I was actually underwhelmed with the tornado.  It looked so much better in the E3 videos... This was another case of a game getting downgraded.  Square-Enix said they patched the graphics, but this was long after I already beat the game, so I've no desire to return to it.

December was also heavily occupied by Super Smash Bros. Ultimate.  Let me just say that I was heavily disappointed by Super Smash Bros. U due to its lack of quality single-player content.  I know that Smash is mainly a party fighter, but earlier Smash games had a lot of fun stuff to do by yourself.  When Smash Ultimate was announced, I was so concerned that it wasn't going to have much in the way of single-player content.  I didn't care that it had a complete roster of every fighter from the previous games or any of the new fighters. I didn't care that it had almost all the stages and music as well. I didn't care about the online modes.  All I cared about was just one offline single-player mode that was worth my time and money and Nintendo delivered it in the form of World of Light.

World of Light was actually pretty lengthy.  It started out by only giving me access to Kirby and I had to work through the game's overworld map in order to unlock the other characters, and I made it a point to only unlock the characters through this mode.  So while everyone was exploiting the system by restarting their Switches and battling the new characters and having everyone unlocked in an hour, I was working hard to get everyone unlocked via World of Light.  I'm glad I did it because it felt so much more rewarding that way.  The only problem was that some fights were excruciatingly difficult.  I didn't understand the spirit system at first, and I hit a roadblock pretty early on and almost gave up.  But, once I got the hang of it, I started winning.  Every so often, I'd hit another ridiculous fight and kept trying until I got lucky and my opponent suicided themselves.  Once I got to the halfway mark, though, it got far more frustrating than fun, so I actually did something I haven't done in years: I turned the difficulty down.  Even then, I came across some really hard fights. Once I got all the characters and World of Light finished, though, I felt I had enough, so I didn't really bother playing online until a friend of mine got it.  We played online a lot... until he decided he wanted to give up video games for lent, so yeah...

Also in December was the PlayStation Classic.  What a freaking letdown.  I mean, I knew what I was getting into, but still.  What a letdown.  I was actually thinking of canceling my preorder, but I decided to keep it because we were having a retro gaming day the week of its release, and I wanted it so I could bring it in along with the NES and SNES Classic.  I played Battle Arena Toshinden and Tekken 3 with one of our teens and although Battle Arena Toshinden was basically unplayable, Tekken 3 wasn't that bad. When I played the Classic at home, I tried most of the games out and actually got addicted to Mr. Driller.  I tried out Destruction Derby, which was one of the original PlayStation games I own, and it was pretty awful.  It wasn't just the fact that it didn't age well, but it was also one of the nine games I think that was the PAL version, so it ran in 50mhz instead of 60.  Oddworld was also another game that was terrible because of that, and it was also far worse to play because I just finished Oddworld: New 'n' Tasty on the Vita prior to getting the Classic.  I also decided to try out Rainbow Six.  Why that of all games was on the Classic, I have no idea.  It was also completely unplayable.  Some day, though, I'm going to get around to spending more time with RR4.  That was one of the few gems on the Classic.

I started January with Assassin's Creed: Odyssey on the Xbox One X.  Unlike Just Cause 4, AC:O was jaw dropping gorgeous.  I mean, I'm sure it would have looked just as good on the PS4 Pro, but it was still quite the looker.  I decided to play as Kassandra, because I usually lean towards playing female characters when given the option to.  They're usually a bit more interesting.  But man.. it started becoming a drag later on in the game.  It's because of the way I play sandbox games.  I have to try to explore as much as I can before I continue on with the main story, and well... that's how Ubisoft was trying to sell the game.  You can explore anywhere!  True, but you can't really do much without dying because you'll be in areas you're not supposed to be because of the leveling system.  They also modified it from Origins by making the enemies level with you once you started getting to their level.  This meant you couldn't just plow through lower leveled enemies anymore.

I liked the story, but I thought the whole "your choices will affect the story" thing was way overblown.  I also thought it didn't make sense with the way the franchise's story has been told.  Everything is through genetic memory, so to have an installment in the franchise that allows you to choose two different characters but having the same story, and also making choices that affect their story, goes against genetic memory.  You can't have multiple gamers having different experiences in a game that's all about reliving something in the past. I want Ubisoft to return this franchise back to its action roots.  All the RPG elements are just muddling the games for me.

I finally began Wolfenstein: The New Order on the PlayStation 4.  I absolutely loved that game.  It's been a while since I played an FPS and I loved the concept of an alternate timeline when the Nazis won World War II.  After finishing it, I went straight into Wolfenstein II: The New Colossus, but this time on the Switch, and the continued story drew even closer parallels to The Man in the High Castle, a show I was currently watching at the time.  I decided to get this game on the Switch just because of the novelty of a current AAA game running on the Switch.  I'll say this... yes, it runs but after playing the first game on the PS4, this is the last time I'm going to buy a AAA title on the Switch if it's available on the PS4 or Xbox.  Sorry to say, the loss of visual fidelity isn't worth being able to play it on the go.  I have other games I can play on the go if I want to.  I've supported third party for Nintendo long enough, but thanks to the Switch being severely underpowered, that support stops now.  Back to the game, though, I enjoyed the gameplay of the first better, but the story and presentation of the second game was crazier and far more entertaining.

Wolfenstein II carried me into February and I finished it just in time for Crackdown 3.  I kept debating back and forth whether or not I wanted to keep my preorder of this game, because I knew it wasn't going to live up to the hype.  As launch drew closer, previews came out saying that the multiplayer was extremely disappointing, but I didn't care about the multiplayer.  I just wanted a solid campaign and it seemed that Crackdown 3 was at least going to show up for the party.  So when I played Crackdown 3, I actually had a lot of fun with it.  It felt more like the first Crackdown than Crackdown 2, which was a very good thing.  Unfortunately, it became a victim of its own gameplay design.  It would have been much better received had it actually launched in 2014, but open world games have evolved so quickly during that time that it was inescapable for Crackdown 3 to feel dated.  Dated, yes.  But I still had fun with it.  I was dying to play an exclusive game for the Xbox because I haven't in years and even though I had fun with it, I regret spending full price for it.  It would have been the perfect 20 dollar game.

I ended February by finally starting Shadow of the Tomb Raider for the PS4 Pro.  When it launched last year, I was actually trying to decide if I wanted it for the Pro or the X, but when I read a graphics comparison and learned that the X version had screen tearing, that was a deal break for me.  Xbox always had issues with screen tearing in their games and the fact that we're still seeing it on their new 500 dollar box is inexcusable.  Anyway, Shadow of the Tomb Raider is my least favorite of the rebooted trilogy. Although I enjoyed the locals and the tombs more than the previous games, Shadow suffered greatly with pacing issues.  It bogged down in many areas and also didn't have much in the way of combat. I guess they were trying to focus more on exploring and tomb raiding, which everyone always complained about in the first two games, yet they didn't find the balance between that and combat.  I'm glad I played it, though, because the story was good and I got a couple of really good wallpapers from its picture mode, such as this one:


I finished Shadow in the first week of March and then finally began Knack II on the PS4 Pro.  What should have only took a few days to finish ended up taking a couple of weeks, because I came down with one of the worst colds I've had in a while, the kind that I didn't even feel good enough to play video games.  I slowly plodded through it, though. I actually enjoyed the first Knack.  It wasn't the greatest game by a long shot, but it was a well put together game in its own right.  I think it caught a lot of flack for basically being a game aimed at the younger crowd.  Knack II actually got a weird following with people making memes calling Knack II Game of the Year 2017.  No one was actually serious about that, but it was improved from the first game with bigger set pieces, but not really evolved in the gameplay department.  Still, I'm happy I played it.

The last game I finished this month was Hellblade: Senua's Sacrifice.  This was a game I was meaning to get on the PlayStation, but I waited for whatever reason.  When it got announced for the Xbox One X as a physical copy, I knew I just had to jump on it.  I was REALLY impressed with this game!  Not only was it a gorgeous game, but it was also extremely well directed.  I loved how they had a character dealing with psychosis and I loved the fact that it was dealing with Norse mythology.  It felt like God of War's little sister.  The game also had some clever puzzles as well.  The game actually recommended you to play it with headphones on to experience the 3D audio because of all the different voices that spoke to her, but I'm always watching a TV show or movie while I play, so I opted not to use the headphones.  But as I played the game, I wish I would have used them.  There were parts that I knew would definitely make great use of them.  If I can find some time, I'd love to play it again, this time with headphones. My only gripe with the game was the fact that the combat never evolved.  It was just the same hack and slash moves on roughly four different enemy types.  I did really love the way they handled the bosses.  If you haven't played this game yet, make sure you do.  It's worth it!

I'm trying to remember if I played anything else since my last blog entry, and I want to say I did.  I finally got around to playing Legend of Zelda: A Link Between Worlds, and I actually didn't buy that game until a few years after it was out.  For me to wait so long to jump on a Zelda game seems like sacrilege (just wait until the next paragraph...) but the reason why I didn't get it right away was that I couldn't get behind the concept of the game.  I know it was a new Zelda, but the world was almost completely recycled from A Link to the Past.  I'm not a fan of games that reuse previous installment's assets, so I just didn't bother with it until I got in the mood to play a Zelda game, and that mood dissipated when I finally ordered the game.  But well, I waited long enough and the itch to play it happeed and the fact that it reused the world from Link to the Past no longer bothered me.  It did enough new things to make it feel like its own game and it managed to keep impressing me throughout.  It also had some of the best dungeons I played in a top-down Zelda.

Now, are you ready for this?  Guess what game I never played until I started it earlier this week?  The Legend of Zelda: Majora's Mask.  ... Are you ok?  ... Do you need a moment?  ... Did you get all your screaming out of your system?  ...  Good.  So anyway, yes, I never got around to playing Majora's Mask, which I still own on the N64.  When Nintendo released it on the 3DS, I bought it but failed to land the collector's edition with the Skull Kid, which I really wish I tried to get.  So, why haven't I played it before?  To be honest, the game intimidated me.  The time mechanic of having only three game days to get things done before everything got reset really bothered me.  I hate being pressured when playing games.  Time limits especially drive me crazy.  It makes me anxious.  But after finally talking to some people and learning that there were added features to the game to make tracking quests and whatnot easier, I decided I'm finally going to play it.

It didn't take long before I immediately went to GameFAQs and looked up a walkthrough.  I don't like playing games with a walkthrough, especially on the first try, because I like to experience things by myself and solves puzzles on my own.  But knowing that I was on a timer changed the way I felt about that.  I have so many games that I still need to play that I don't have the time to keep repeating things on a game, so I started using a walkthrough right away.  Then, I made the mistake of not using the walkthrough when I got to my first dungeon, because I really wanted to do it by myself, which I did, but then I found out I missed a fairy.  I ended up spending roughly an hour looking for that one missing fairy.  I hate wasting time in games.  I really, really do.  Anyway, aside from the time mechanic, I'm enjoying the game so far.  I love the weirdness of this particular Zelda, clearly the strangest of all.  Right now, I'm working my way towards the the second dungeon, which looks to be one that involves ice.  I love ice dungeons so I'm really looking forward to it. 

Well, I planned to talk about a topic in this blog entry after I brought you up to speed on what I was playing in the last few months, but this blog has really gone on.  I'm going save talking about a topic for the next blog and give you guys something to look forward to.  As always, thanks for reading!