Tuesday, May 15, 2018

My Feelings For the Switch Have.... Switched

I've been a proud Switch owner since I bought one at launch last year.  Up until this point, I'd have strongly recommended this cool little hybrid console/handheld machine to anyone looking to get into gaming.  I still feel that way, but not as strong as I used to.  Now, instead of a resounding "BUY A SWITCH!", it's more like, "well, there is the Switch...."  Hell, I think I bought more games for the Switch last year than any single year of gaming (maybe aside from the PS2) and it wasn't even a full year.  I LOVED the Switch.  But now, I just like it.

If you've read my blogs, you know I have a complicated relationship with Nintendo.  I love them, but I'm also much more critical of them than I am with Microsoft and Sony.  And these past several years with Nintendo have caused me to be more critical of them than I've ever been in the past.  It's also because Nintendo has done so well last year that makes this year all the more frustrating.  My desire to play the Switch every waking moment is starting to wane.  So what changed?

I believe it's the major disappointment in Nintendo's decision not to bring over the Virtual Console to the Switch.  Instead, we're getting a selection of classic NES titles with online gameplay added as incentive to buy into Nintendo's paid online subscription service.  Half the internet is warding off people pissed by the Virtual Console not coming by saying, "We're still getting classic games, just not under the Virtual Console banner!"  Are we?  Are we really?

*sigh*

So, we're expected to endure another agonizing drip feed of classic games as was experienced with the DS/3DS, Wii and Wii U?  Does ANYONE feel that this is a proper trade off for a unified Virtual Console catalog?  If anyone does, I don't understand the justification.  I just don't get it.  Not being able to have the games you purchased via Virtual Console that were available on other systems on the Switch just because there will be a small smattering of selected titles with online play is a bum deal if you ask me.  I'm incredibly frustrated by this because since the Switch was announced, ALL I wanted to do was play one game on the Switch that I purchased on the Wii U.  It was this game:


I LOVED this game.  I still do. I've never been able to find anyone good enough to play it with me.  Not sure I ever will now. Maybe in the future, Nintendo will be gracious enough to select this title and put it on their Nintendo Entertainment System - Nintendo Switch Online (what a dumb platform name by the way) so I can play it online.  That would be cool... but to be honest, I'd just rather import it over to the Switch and play it locally.  Hell, I'd even buy it again so I could own it for life on the Switch versus continuing to have to pay a sub in order to keep my access to it.

And that's the major problem with this new service.  Sure, 20 dollars a year is a lot cheaper than buying all the classic games a la cart, so I get how it's appealing to people who enjoy sub-based services like Gamepass.  But again.... it's having to continue to pay for the service for access.  What if you never game online and just want to buy Super Dodge Ball for five bucks?  Well, I'd guess you could pay four dollars for a month and you'd be able to play it for a buck cheaper than owning it... BUT you'd lose access to it after a month so if you want to play it again, you'd just have to pay more money!

I'm actually excited about the idea of playing old NES games online, because that's never been done before.  Then, I remember I'm not that big of an online gamer, so I'd probably try them a few times and never play them again.  So then I'd just sit on my Switch, waiting for something good to come out again, wondering why I'm throwing money down the drain.  "20 dollars is nothing!"  Yeah, I heard that comment, but then it's 20 dollars for nothing.  We're also giving up our rights to ownership by trading the Virtual Console for a sub-based service.  We can get into semantics of ownership if you want, but once you buy a game digitally on your device, that is YOURS and you have access to it so long as your machine works.

Nintendo Switch Online ain't going to be around forever.  Nintendo's been known to kill their online services when their machines become obsolete, which makes perfects business sense, and they killed off Miitomo after only a couple years!  All those poor schmucks that spent money to try to get costumes and whatnot are shit out of luck.  Those who want classic games on their Switch won't have an option to OWN them on their Switch.  They'll need to keep the sub going.  Are there only 10 NES games you love to play all the time?  Well, instead of being able to put them on the Switch for 50 bucks (5 a pop), you'll need to spend 100 bucks to continue to have access to them for five years.... Do you see the problem now?

"But you're not just getting access to classic NES games!  There's cloud saves and..." Don't need them. "...online play and..." Don't play online nearly enough.  Outside of Mario Kart 8 Deluxe, I really have no reason to take my Switch online.  Splatoon 2 couldn't even get me to keep gaming online. "... access to the Switch Online App!"  ... Are you FUCKING kidding me?!  That stupid ass app is the worse thing to come out for the Switch.  I could just call my friend ON MY OWN PHONE instead of having to jump through hoops through some stupid app.  If I wanted to chat with multiple gamers, there's Discord for that.  All the app shows is Nintendo's continued ineptness to stay with the current times.  No fucking way in hell am I paying ANYTHING for access to that shit. I'm not going to pay for Nintendo Switch Online at all.

"So, you hate the Switch now because of Nintendo Switch Online?"  Who said I hate the Switch?  I still love the thing.  I'm just done singing Nintendo's praises.  They're fucking the whole thing up.  For them to charge for online play, I'm actually cool with that.  I'm surprised they've held out that long considering MS started charging for online play 12 years ago.  I also consider it a very good deal if you play Mario Kart 8 and Splatoon 2 online frequently, but I don't so it's not a good deal for me.  I get online enhanced NES games as an incentive, but I've never adopted a subscription-based game service and I have no intention of starting now.  If they wanted to enhance a selection of games with online play, cool. Make it an accessible feature for those who want to pay for the service.  Just give the rest of us who don't the damned Virtual Console!

I'm just so fucking sick of Nintendo not listening to us.  Not a single one of those execs hasn't heard who knows how many fans scream for the Virtual Console on the Switch.  It's the perfect fit.  But Nintendo being Nintendo, they have to fuck with formulas and come out with some shit like Nintendo Entertainment System - Nintendo Switch Online (GOD, what a stupid platform name!)

But you know, my criticism doesn't just stop with their latest decision to not give customers what they want in the form of Virtual Console.  It also comes from not giving customers what they want in terms of powerful hardware.  "But graphics don't make the games!"  Yeah, yeah, I've heard that one countless times too, and fuck that.  Yes, graphics don't make the games, but graphics make great games better!  Having a more powerful machine also makes it more attractive to third-party developers, a problem Nintendo's been having since the 64.  I've ranted enough about this before... so I'm not going to go into it again.  All I'll say is that I'm done with the gimmicks.  Yes, the Wii was cool.  Yes, the Wii U was cool, but horribly marketed.  Yes, the Switch is uber cool... but god dammit, now that I have a 4K TV, I want the next Nintendo system to be 4K as well. Who the hell doesn't want a pretty as fuck Zelda game?  Sure, Breath of the Wild is gorgeous on an artistic level, but it cannot compete with most newer games on the other two systems.  And you know what?  That's a crying shame.

Then, we have the drip feed of strong first party titles.  Granted, Nintendo makes really good games, if and when they ever release.  2017 was killer with Breath of the Wild and Mario Odyssey.  Yes, they're also managing to come out with at least one first party title every month, but some of them aren't that strong (ARMS, Fire Emblem Warriors, which technically isn't first-party) and others have been Wii U rereleases to fill in the gaps.  I get not that many people played the Wii U, so Nintendo's trying to recoup some of that lost revenue, but at the expense of brand new titles.  I'd gladly take a Mario Kart 9 or a new Donkey Kong Country instead of the Wii U titles being brought over.  Ugh... they'll bring all these Wii U games back over to the Switch but not the Wii U's Virtual Console?!  ARRRGHHH!!! *pulls hair out*

I'm sure there are Wii coffers filled to the brim that Nintendo hasn't even cracked open yet.  Nintendo needs to step it up a notch and open a few more studios to make games to fill in all these gaps.  Where the the fuck is a new F-Zero for example? Star Fox? (heard the next one is a racing game... WTF?) PilotWings? And then there's the 3DS... That's still going strong so of course they'd still support it, but the Switch is in a position to benefit from both console and handheld markets so they should really kill the 3DS soon in order for more games to made for the Switch.  This is in part to what killed the Wii U.  The Wii U was parched for games but the 3DS strayed Nintendo's focus.  I don't want this to happen to the Switch, so the 3DS needs to go next year, if not sooner.  It's time, Nintendo.  It's just time.

Also, I may be making this blog a bit prematurely because E3 is less than a month, and they could present us with something that could make me eat my words.... but then I remember, this is Nintendo we're talking about.  Their "big surprises" are usually letdowns.  Megaton anyone?

Thursday, March 8, 2018

Nintendo Direct March 8th, 2018

So I just finished watching the Nintendo Direct that was aired today on March 8th, and they packed a lot of things in it.  Whether those things were noteworthy or not is dependent on the fan, but the truth is a lot of information was still shared in the span of a half hour.  I should have been doing this blog while watching, so I'm only going off memory and I'll mention the ones that I felt were worth mentioning.

3DS news started the show off with a string of announcements.  The first announcement they had was for a new WarioWare game.  I absolutely loved the WarioWare games and this was one of Nintendo's franchises that lay dormant for some time.  From the sounds of it, the game's going to be the biggest WarioWare yet.  Really looking forward to it!

Detective Pikachu is a game that looks like it could be interesting, but since I've never been a Pokemon fan (GAAAAAAAAAAAAASP), I doubt I'd play it.  I'll keep my eyes on it, though.  If reviews turn out to be great, I'll give a shot.  I do like quirky concept games.  Hell, Mario + Rabbids: Kingdom Battle turned out to be one of the best games I played last year.

A remake of Luigi's Mansion is headed to the 3DS, and to be honest, I'm a bit miffed.  Part of me is upset because it's coming to the 3DS and not the Switch, and the other part of me is upset because it's not really much of a remake.  I'd rather have a new Luigi's Mansion altogether, particularly on Switch.  I loved Luigi's Mansion, but not nearly enough to buy it again on the 3DS.

They also announced a port of Mario and Luigi: Bowser's Inside Story headed to the 3DS.  Great game, loved it on the DS, but there isn't any kind of treatment or extra content they can include to get me to buy it again.  I'd MUCH rather have them make a brand new Mario and Luigi.

Then the Switch announcements came.  Of course, they were going to show off Dark Souls, a game we already knew was coming, but they also announced a new Amiibo for it.


Now, I played the hell out of Dark Souls and would love to play it again on the Switch, but sadly I don't think I'd ever find the time to do so.  Everyday, it's getting harder and harder to catch up on my backlog, and Dark Souls on Switch would only make that worse.  If I was going to get Dark Souls on Switch, I'd definitely get this Amiibo though.

They showed off a bit of Mario Tennis: Aces and I have to say that I am really excited for this game! The Mario Tennis franchise hasn't had a decent entry since the GameCube version.  The 3DS version was a letdown and the Wii U version was so bare bones, I didn't even bother with it.  With Nintendo's current trend of taking Wii U games and porting them to the Switch, I'm happier than happy that they decided NOT to go that route with this series and instead build upon its gameplay and also bring back a proper story mode.  Can't wait to play this game!

And then there's this:


Although this is a fanmade box art, it got confirmed that Crash is heading toward the Switch.  I keep forgetting that Crash isn't a Sony owned IP.  I'm also annoyed by the fact that I still haven't gotten around to play my PS4 version and had I known that this was coming to the Switch, I would have held off.  God dammit, this is the perfect Switch game.  I might just trade up.  I don't know.

Adding to another game that I wish I didn't buy for the PS4 because it's instead coming to the Switch is South Park: The Fractured But Whole.  To quote the great Cartmann, "GOD DAMMIT!"  Seriously, the Switch is proving to me that if I just hold off on getting games for the PS4, they'll eventually come to the Switch.

More gameplay was shown for the new Travis Touchdown game but unfortunately, my feed cut out and when it came back on, I only caught a little bit of it.  What I did see, though, resembled nothing of the No More Heroes games I remember.  I'll still definitely check it out, though.

Some more of Project Octopath Traveler was shown.  Two new classes; an apothecary and a merchant, were introduced.  I'm a bit skeptical of how they'll play gameplay wise.  We finally got a date for it, though.  July 13th!  I played the demo they put out last year and fell in love with it, so this is my most anticipated title for the Switch this year.

Captain Toad: Treasure Tracker is joining the port cavalcade to the Switch while also bringing some stages based on Super Mario Odyssey levels.  As much as I loved Captain Toad on the Wii U, I'm not really sure whether or not that's enough to make me buy the game again.  Time and money... It's also headed to the 3DS and will feature touch controls.

Oh yeah, I almost forgot this one.  OKAMI HD!!!  Can you believe that I STILL haven't played this game?  I own the original PS2 game, still sealed, and of course I can't play it even if I wanted to because I can't find my PS2 and my OG PS3 with the Emotion Engine chip went defunk years ago.  The Switch version will make it the perfect time to finally play this game.

There was also a lot of info released surrounding Splatoon 2.  A version 3.0 update will bring in new gear, new multiplayer stuff and a new ranking.  There's also going to be an expansion that will release for it called Octo that brings more single player content and a new character.  But, it's 20 bucks and I'm not sure if it will be worth it at this point.

I know I'm forgetting something... there's just so much they fired off.  But of course, they closed it with a final announcement:


When I first watched the video, I recognized Ink Boy and Ink Girl as Splatoon 1 versions, so I was thinking they were announcing a port of the Wii U Splatoon?  That made no sense, so it tripped me up completely when the lights dimmed and the profiles of Mario and Zelda preluded the flaming SSB logo.  Now, while the entire Internet is going bat shit crazy over this, I'm moderately reserved.  For one, I didn't care much for the Wii U Smash.  I hated that there was no proper story mode, although everyone will tell me mutliplayer is where it's at, but no story meant I got bored with it after I tried all the characters.

So, if this Smash turns out to be just Wii U Smash all over again with new characters, I'll pass.  I'm hoping against all hope, though, that this is Smash 5, completely brand new with ...  A STORY MODE!  They knew the importance of story mode for Mario Tennis, so that's what I'm hoping will happen here.  We'll just have to wait until at least E3 to find out.




Saturday, March 3, 2018

Happy 1st Anniversary, Switch!

Wow... an entire year has passed.  I can still remember exactly one year ago waking up early on a Friday to drive down to my local Best Buy to stand in line for the Switch.  I already had it pre-ordered, so I didn't have to worry about any ticket systems that have become the norm for system launches.  I just wanted near the beginning of the line so when the doors opened, I could go in and out relatively quickly. There were only about 10 people in line when I got there and most had theirs already pre-ordered.  I picked up my Switch, my collector's edition of Zelda and Super Bomberman Z and went home feeling elated.  Console launches are already special days, but Nintendo console launches for some reason always feel more special to me...

So to celebrate the Switch turning one year old, what I'm going to do is talk about the games that I have played and mention the ones that I bought that I've still yet to play.  I'll also talk about what Nintendo needs to fix down the road, because as much as I love the Switch, it's far from the perfect system.  As Mario would say, "Here we go!"

Games I've Played




It all started with the one game that I'm sure every Switch owner has.  If any Switch owner doesn't have this game, then they must have bought it for the Wii U, but they wouldn't if they had a Switch.  So, paradox!  Anyway, I failed to secure a pre-order for the Master Edition, which had all the goodies you see here plus the sword, but I was more than happy to settle for the collector's edition.  I just really wanted that awesome Zelda Switch carrying case, which I still use to this day.  The coin, though.. No idea where that's at.  The map is still rolled up, something I never bothered using, and the soundtrack is on my iPod.  Again, I really loved that carrying case, which alone justified me purchasing this edition.

As for the game itself, I simply adored Breath of the Wild.  The last Zelda before this one, Skyward Sword, was such a disappointment for me.  Breath of the Wild felt like Nintendo's heartfelt apology to me.  They righted so many wrongs that Skyward had, one of which was having a massive world underneath a cloud barrier that you could only access three areas of.  BotW let you access its massive world right from the start and the only barriers that halted your progress was the amount of determination you had in exploring areas you know you shouldn't be in.

BotW was also a Zelda that reinvented itself on every fundamental level.  Up until this installment, Zelda games always had their own sense of identity but stuck to a strict formulaic structure of finding dungeons, getting tools and using those tools to continue to progress to the next dungeon.  Breath of the Wild opened all that up letting you progress through the four main dungeons in any order you wanted.  Hell, you could even bypass the dungeons altogether and head straight towards Ganon himself.

It was the completely reworked weapons and gear system that made that possible.  Gone are the days of using your Master Sword as your main weapon, although you can still get it, but it's a long and arduous quest.  Instead, you can pick up many, many different weapons from tree branches to clubs to flame swords and the like.  There's no leveling system in Zelda, so if you found a deadly sword with a majillion damage point rating at the beginning of the game, you could use it and begin unleashing hell.  Crafty Nintendo, though, devised a way from letting players become overpowered by seeking out strong weapons at the onset.  They made them break far too easily.  So it became a game about weapon management.  You had to think of which weapons you wanted to use at certain times, and this feature turned out to be a polarizing one among fans.

I could go on and on about this game, but to prevent it from becoming a review, I'm going to move on.  Before I do, though, I just want to say that my one real complaint was the game not having enough main dungeons.  They opted to pockmark the landscape with 120 shrines - mini dungeons that had either puzzles to solve, enemies to beat, or just simple participation rewards for finding the shrines.  Because there were so many of them, a lot of them were just cut and paste shrines, and I always had a problem with that.  I felt it made the game feel rushed.  It was no substitute for having several more masterfully crafted dungeons that took you at least a couple hours to finish.


I knew going in to this game that it wasn't going to be the end-all be-all of Bomberman games, but I haven't played a Bomberman game since Super Bomberman on the Switch, so I figured it was time.  I had every intention of playing a lot of online Bomberman, but sadly the online was almost completely unplayable and I lost all interest in returning to it when they patched it.  The single player was fun, however having to sit through the god-awful voice acted cutscenes was hard for me to do.  I also wish I had the time to return and check out the DLC for it, because you can play as a bomber in a Pyramid Head costume!  How cool is that?


The one knock that everyone loves to throw at the Switch is that it's the receiver of a lot of old games.  The Birth of Isaac: Afterbirth+ was another example they'd use to say that the Switch had no games.  I didn't mind, because I never did play Birth of Isaac.  This was going to be the first time for me and I was going to do it with the definitive edition.  Birth of Isaac was also the first roguelike that I played and I fell in love with it instantly.  I loved going into a dungeon not knowing what enemies I was going to fight or what power ups I was going to get.  I also loved the really morbid sense of humor the game employed.  Birth of Isaac also was the game that suggested to me that the Switch was going to be the platform of choice for indie games, and it sure enough was.


Oh how I wish I had a physical copy for this.  Far from a fantastic RPG, I am Setsuna still holds a place in my heart thanks to the homage to its old school JRPG roots.  I knew that the Switch would be the go to platform for RPGs because RPG and handheld gaming go together like peanut butter and jelly. Being able to play Setsuna at work on my break was pure joy.  I loved the battle system, very similar to Chrono Trigger.  The story was serviceable, but I loved stumbling across that hidden 16-bit village.  My only real complaints, though, was serious difficulty spikes with a couple of bosses..... and SOOOOO MUCH SNOW.  I loved the graphics, but there was just too much white.  



I don't usually buy games over again, but this was a special case on two fronts.  For starters, my Wii U copy ... I broke it.  I got so frustrated in 150cc that I ejected the disc and snapped it in half... Yeah, I know.  Rage issues.  So anyway, what better way to replace it than with the Switch version that not only has the DLC but also has a proper battle mode!  This was the Mario Kart that the Wii U should have had!  It also had near flawless online and well... playing on the go is a major plus.  Seriously, this is one of the must have games on Switch, even if you already own it for Wii U.  


I love Puyo Puyo (Dr. Robotnik's Mean Bean Machine).  I love Tetris.  Put the two together and you have puzzle game bliss!  I actually ended up playing through the entire single player campaign, which was almost as bad as trying to sit through Bomberman's cutscenes, but I enjoyed the challenges.  I got to play with someone at work too, thanks to being able to hand off one of the controllers to him.  Plus, the game came with free key chains that I'm still using.  Great fun!


Remember when I said that the Switch was the de facto platform for RPGs?  That would be the case with this little gem.  Disgaea 5 Complete not only has all the DLC from the PS4 version, but also can be played on the go!  You have no idea how fantastic of a feature it is to be able to lift the Switch out of the dock when it's time to go to work and pick up your progress when it's break time!  As for the game itself, it's not really one of my favorite Disgaeas.  I think my favorite was 3.  The one problem I had with 5 was how they reworked their Item Worlds. It was a lot more work to farm levels compared to previous games, but I still enjoyed it.  Disgaea is simply crack.


This is the only title that I really regret getting.  I saw a video review for it and even though the reviewer named off several negatives that I knew I'd have issues with, I still went for it because it looked so unique.  But its roguelike nature combined with ever-so-careful precision movement caused the game to be far more frustrating than I had the patience for.  Thankfully, the developers listened to feedback and patched in a mode that let you play structured levels without the procedural generation so I finally went back to it and was able to beat it.  


I loved the first Splatoon, but I felt its single player campaign could have been better and I was hoping for a longer one here.  Sad to say, that was not the case, and even the end boss felt lackluster.  Still, Splatoon 2 was a lot of fun while it lasted, but I never did get sucked into the online multiplayer.  I just am not a fan of the way Nintendo structures their matchmaking and how they pick random arenas.  I do have to say kudos for continuing to support Splatoon 2 with free DLC.  They are doing DLC right.


The game that should never have existed but did and everyone was better for it.  The concept of taking Rabbid characters and throwing them in the Mario Kingdom universe while designing the gameplay to emulate X-COM was so unique that it deserved extra money for me, so I sprung for the collector's edition you see here.  The game itself was absolutely fantastic.  So fun, great level design, funny and charming as hell and had a terrific difficulty curve.  I wish I had the time to go back to it to play some of the DLC, but there are just too many games to play.  I say that a lot about games I love that have DLC.... 


I'm a huge fan of Picross and when I saw how this game played, I was reminded of it.  At the time, an actual Picross game was not available on the Switch yet, so I went with this.  Basically, you have to connect numbers by lines and make sure they aren't intersecting each other.  Once you finish a puzzle, a picture reveals itself.  I was really addicted to it when I was playing and wouldn't stop until I finished it, but then they released more content and I had to force myself off it.


Shortly after Piczle Lines came out, Picross S arrived and I instantly snapped it up.  Sadly, this is probably the most bare bones Picross I ever played.  For one, there's no graphics variation when it comes to the grid.  I remember Picross DS having a lot of different grid styles really helping to vary up the visuals.  Two, you can't even use the touchscreen to play it.  You have to use the controller to move around and mark cells.  Very disappointing.  Lastly, the Mega Picross mode uses the same pictures the normal mode used, and that's when I felt very ripped off and stopped playing it.  


While we're still waiting for a proper Animal Crossing on Switch, Stardew Valley stepped up to fill the daily chore needs. I didn't realize I'd have so much fun harvesting 300 turnips until I started playing Stardew.  One of the things I loved about the game was the almost daily discovery of something new whether it was in the town talking to one of the villagers or delving into the many depths of the mines.  Even though it employed a 16-bit aesthetic, it put it to remarkable effect giving the game a strong sense of charm that would cement its staying power with me for more than a month. 


Super Mario Odyssey is to the Mario franchise what Breath of the Wild is to the Zelda franchise: a complete reinvention of itself while executing a near flawless game.  I knew Odyssey would be so special that I took the day off to pick it up at launch.  I loved being able to throw Cappy on enemies and take them over.  I tend to think that Odyssey has some of the best level design of any Mario game.  Overall, I love Odyssey so much that it earned a spot in my top five Mario games which always fluctuates from time to time.  My only complaint was the massive Power Moon collect-a-thon that involved having to outright buy 200 or so Power Moons.  It was just too much.  


If there was any game that would cause me to have a massive delay in my Switch backlog, it's this one.  I never got around to playing it on the PS3 or 360.  When they remastered it for the PS4 and Xbox One, I was going to get it, but never did.  Then, when Nintendo unveiled the Switch for the first time and Skyrim was shown on it, I knew I'd finally play it on Switch.  I spent close to two months in Skyrim doing almost every quest I came across, and I probably still have many left to do when I finally beat it.  Well, if one CAN beat Skyrim.  I just wish Bethesda actually gave a shit and fixed their bugs, many of which still exist since the original version, but man... you just can't beat playing Skyrim at work!  Seriously, I keep telling you, the Switch is the platform of choice for RPGs!  



Yet another release that was deserving of me getting the Collector's Edition.  In fact, hold on.... just hit the Power switch on my Sonic statue to hear it say, "SEEEEGAAAAA!"  Haha, love it.  Took me a long while to finally get to this game, though.  Just too much kept coming out.  When I finally got to it, I understood immediately the hype around this game.  Sonic's had such a muddled history with bad games released using his visage.  It took having to return to the days of the 16-bit era for a great Sonic game to emerge again.  Seeing remixes of favorite stages and mash ups of different styles blend together so well gave me a sense of Sonic euphoria I haven't experienced since Sonic the Hedgehog 2.  Truly a fantastic game and best on Switch!


The last game that I've played thus far on the Switch also happens to be a downright superb game, probably the best indie platformer since Super Meat Boy.  Celeste is about a young girl who needs to climb the titular mountain in order to prove to herself her worth.  The journey up the mountain is fraught with hazards, very reminiscent of Super Meat Boy.  What sets Celeste apart, though, is a slow release of new abilities and mechanics that opens up the gameplay far more than Super Meat Boy could hope to achieve.  Celeste's story is also a somewhat serious one dealing with themes such as depression and reflection.  It has a very old school pixel look to it, but play it for a few minutes, and you'll soon see the style is a thing of beauty.  Celeste is without a doubt one of the best games available for the Switch this year, even though this year just started. 

Now we'll move on to the games currently sitting in my Switch backlog.

Games I've Yet to Play


I really mean to get to this game at some point. I did play the demo and I had fun.  It has a bit of a Super Punch Out vibe to it... which I really hope Nintendo will do something about. *hint hint*  


I'm not big on the Fire Emblem franchise (GAAAAAASP) but I decide to pick this game up because I loved Hyrule Warriors on the Wii U and I heard you don't really need an understanding of Fire Emblem to enjoy FEW.  


Someone told me that this game's a bit like ICO, and my ears immediately perked.  I was advised that it's short in length, but bruh... have you seen my backlog?  Anyway, what's funny is that every time I saw this game advertised on social media, I'd start hassling the developers for a Switch version (wasn't announced yet).  Now that the game's been out for months, I still haven't started it yet... 



I heard a lot of good things about Axiom Verge, that it was a pretty solid Castlevania game and well, we still don't have a Metroid game on the Switch, so I went for it.  I bought the Multiverse Edition because the publisher was good enough to press a physical copy and that deserves my business. 


This was another game that I decided to buy just because there's a physical release.  I really want to encourage developers and publishers to put out their games on physical media because physical is forever, and their artwork should always exist.  Anyway, I don't really know anything about the game other than it's supposed to be really good. 



Both of these games I bought out of principle.  Believe it or not, I haven't played either.  I've been meaning and meaning to get to Doom when it was on the PS4 but never did.  When Bethesda announced that they were bringing it to the Switch, I just had to buy it.  I knew that I'd be sacrificing performance for the weaker console, but Nintendo's always had a problem with third party support for their platforms.  Well, here we have a major third party supporting the Switch and I felt obligated to support them for it.

As for L.A. Noire... yes, the game is old, but this is the first time that I can think of in a long while that Rockstar has released something for a Nintendo platform.  I still have the game on the PS3, but never got around to opening it and I was able to get it nearly dirt cheap because of a reward program so I sprung for it.  I'm looking for it to playing it one day and I heard it's actually a really decent port.


Another game that I've been meaning to get on the PS4 but waited so long, now it's out on the Switch.  It's been sitting on the home screen ever since it came out for the Switch, but alas I just haven't found the time for it.  I really want to play it, though!


Ok,  the only reason I downloaded this was for one, the hub is free.  You get two tables I believe before you have to buy the other tables.  Also, it's the only game I know of that lets you play Switch in a vertical position.  I think that would make playing pinball on Switch a lot of fun!

"OH COME ON, LUCAS!  YOU HAVEN'T PLAYED THIS YET!?"  Yes, I know... one of the biggest Switch releases and I still haven't played it yet... Sue me.  The thing is, this came out while I was still playing Skyrim.  I try to only play one game at a time, let alone one RPG at a time.  And well, when Skyrim was done, I just wasn't really in the mood to play another massive RPG.  It'll get played eventually. Don't know when though.  But hey, at least I sprung for the special edition!


This is one of the two ACAs that I have on the Switch.  Kid Niki has special meaning to me because it was an arcade game that I always found myself playing in amusement parks when I was a kid.  Actually, this game falls outside of the "I've Yet to Play" category, because I have actually played it on the arcade, and played a few levels on the Switch.  I just haven't returned to it yet to finish it.  It aged poorly, though, so I recommend it to no one. 


The other of the two ACA games.  I remember playing King of Monsters all the time in the arcades.  It was my favorite Neo Geo game.  I just need to find time to play it again on my Switch. 



Finally got around to downloading this game when they put it out on sale.  Don't really know much other than that it's supposed to be a phenomenal little indie title.  

So, if you've been counting, then you'd see that's 30 titles I purchased on my Switch.  30 titles in one year.  That's more than two games every month, for the FIRST year of a new console!  I don't think I've done that with any other console that I've owned.  I ended up with over 100 games on my PS2, but that took a while after its first year to accumulate.  So, in order for me to buy 30 games in the first year, that means the Switch is truly impressive.  I just want to keep playing the thing!  But will Nintendo keep that momentum coming, though?  That's the tricky part.

For now, though, the only major problem Switch has is the lack of Virtual Console.  I have no idea why they're being so stubborn with their legacy games.  All they have to do it is put their catalog on there and BOOM!  More money!  Every great Nintendo game of old with you to play at home or on the go! 

What worries me, though, is that they're saving some of their best legacy titles as select bonuses for people to entice them into buying subscriptions to Nintendo's online service, and that pisses me off.  Even though it's only 20 dollars a year, Nintendo has the gall to try to charge for online service of any sort.  They don't know how to matchmake.  They don't know how to friends list.  They don't know how to voice chat.  Their "service" is horrible.  The only thing that's worth mentioning is their fantastic net coding which allows online games to play without a hitch.  If they truly want to offer a service, they should learn how Sony and MS does theirs and do it better. 

For 2018, I want to see three things: continued releases of amazing software from both first and third party; the Virtual Console; a subscription service worth paying for.  Oh, one last thing. 


Come on, don't give me that, "But I have it on five other devices!" That's exactly why it should be on Switch as well!  Supposedly, the hang up is Netflix's fault, but still... Nintendo needs to kick them in the ass and get Netflix on the Switch!  

Anyway, Happy First Anniversary Nintendo Switch!








Monday, February 26, 2018

Live Services MUST Die!


To sum up Jim's video, AAA publishers are the worst.

But seriously.  There's a term that's going around in the AAA games industry called Live Services.  Basically, it's the video game equivalent of keeping cancer-ridden grandma alive in her deathbed while you keep paying the insurance and medical companies more money.  What Jim's video is highlighting is that companies like Ubisoft are restructuring their business plans to make less games while making more money on fewer games via daily content, DLC and microstransactions.  Live Services makes this happen.

Speaking of Ubisoft, one game of theirs I just so happen to be playing is Assassin's Creed: Origins, and I can see this happening already.  Daily quests and weekly events are introduced to keep players who've already beaten the game coming back for more.  This opens up spending opportunities to buy Helix credits and season passes and whatnot.  Of course, this is nothing new, keeping a game alive by continuing to support it with new content, but does a game like Assassin's Creed: Origins really need to be supported into the next decade?  Assassin's Creed games, with the exception of Origins, are yearly events.  If we're getting an Assassin's Creed game next year, or the year after that, who will still want to play Origins?  Unless... Ubisoft thinks that enough people will.  Therefore, the drive to make the next Assassin's Creed is reduced. 

Now, I dislike the idea of Live Services for a few reasons.  My first and foremost reason is that I feel all games need to end.  I very rarely buy DLC for games because after I beat them, I move on to the next game; I'm always playing something new.  It has to be an exceptional game for me to not only want to return to it, but to also spend money on an expansion pack while I'm at it. 

Another reason is because constant injections of new content while the game is still fresh is distracting from the main game.  To use Assassin's Creed: Origins as an example, I just now started playing the game, but there are quest events that are outside of my level meaning they're going to disappear before I'm strong enough to get to play them.  I really hate seeing them on my screen, and I hate to think of people who've spent money in an attempt to speed up their levels in order to access these daily and weekly quests.

That brings me to my last reason: it's exploitative as fuck.  Now I'm sure most people don't bother dropping money on microtransactions and other nickle and diming forms of DLC, but there are enough people out there that do to keep this business practice going.  There are the whales who have more money than sense, and then there are the addictive gamers who have serious problems and shouldn't be spending that money to begin with.  The fact that you need to keep asking the gamer to pour more money into a game they already played to dripfeed content to them that they should just be earning playing the game is unethical in my opinion.  It's just not defensible.  It's lead up to debacles such as Star Wars: Battlefront II that has put video games back in the sights of lawmakers.  It continues to get worse and worse with companies like Konami charging 10 dollars for extra save slots in Metal Gear Survive, a game which has a single player campaign, but REQUIRES you to always be online.  Now we know why you have to always be online.  Konami needs to know you need a new save slot so they can charge you for it!

This generation of gaming is the most disgusting, most disappointing, most disheartening generation I've had the displeasure of experiencing.  Yet, you get the new gamers who can't seem to wrap their minds around the concept of anti-consumerism and try to defend these companies by saying that video games are so expensive to make.  They need the extra income.  Yes, games are expensive to make, but no, they don't need the extra income.  They WANT the extra income.  They are greedy.  If not greedy, then they are horrible at budgeting.  Why do we as consumers have to be nickle and dimed to help recoup the hundred million dollars that they spent marketing a game of a franchise that everyone knows will release a new installment every year?

Live Services is just a horrible idea to me.  I know this is just my opinion, but gamers don't need to keep playing the same game for years.  There's SO much else out there to play.  Tastes need to be broadened so that we can see a more diverse selection of games.  If every AAA publisher begins to embrace Lives Services, then we're going to see fewer risks being taken.  That means fewer IPs and fewer games.  Do we honestly want to see a community of gamers who play nothing but Overwatch, Destiny 2 and Battlefront 2?  Is that how we want to be seen as? Playing the same thing over and over again?  Let's stop chasing the carrot, shall we?  It's time to kill Live Services!  It's time to just let grandma die!

Saturday, February 3, 2018

Chasing the Strawberry: The Forbidden Fruit of the Masochistic Platformer

Platformers.  So simple in their design.  Run, jump, maybe die?  Die.  Try again until you don't die.  These are the simple tenets of the platformer.  Yet, platformers can also be some of the most wickedly designed games out there.  You might be lulled into a false sense of security as you breeze through the first few levels but then suddenly, the level design maliciously changes on you introducing jumps you can't make the first try and hazards you never knew existed. You're starting to become familiar with that one worded question: Continue?  You can't turn down a challenge, can you?

Some platformers take challenging gameplay to a whole other level.  Games like N+ and Super Meat Boy are so crushingly difficult that there's got to be some kind of subgenre to describe them.  Whatever that may be, I'm just going to call them masochistic platformers.  These are the games that don't just challenge your skill level, they challenge your patience and mental stability.  Normal gamers give up on a game after about ten to 15 deaths in a row (ok, I pulled that statistic out of my ass), but gamers who continue to truck on after countless death are a special breed.  They're the ones who enjoy the frustration.  They enjoy the pain.  They won't stop until they beat that level that no one else in the world but them cares about beating.  Once they do, they get a special kind of elation from overcoming the challenge.  These gamers are masochists, and I'm one of them. So hence, "masochistic platformer".

Don't do it Madeline!  It's a trap!

I'm currently playing through Celeste right now.  Celeste is exactly the kind of game I'm describing when I say masochistic platformer.  It has that same "jump precisely or die" gameplay that everyone loved in Super Meat Boy, but it adds a few other gameplay elements to it, such as an eight-way directional boost and the ability to climb.  You'd think that would make the game easier than Super Meat Boy, right?


Well, I suppose if you just ignore the strawberries, then yeah, maybe it's not so bad.  But on to the topic of the blog: chasing the strawberry.  In Celeste, there are floating strawberries that are placed in precarious places that only serve one purpose: they want you to die collecting them. How it works in Celeste is that once you managed to get the strawberry, you have to return to terra firma where it's safe before it counts as you collecting.  This means you can't just run and jump to it and then die with it collected.  Nope, you have to do a full circle.  Also, some of the strawberries have wings and when you boost anywhere on the screen, they take off.  This makes the path to them even more hazardous because you can't use the boost if you hope to reach them.

See that strawberry up there?  That's just one of the easier ones.

The game expects you to die.  A lot.  So much so that it keeps track of your deaths at the end of every chapter.  In fact, during one loading screen, it even tells you to take pride in your high death count because that means you're learning.  But ... are you REALLY learning?  Anyway, when I reach the end of chapter three, I expect my death count to be in the hundreds.  It's all due to these damned strawberries!  There's really no point to them.  They don't bequeath XP; they don't give you special powers; they do absolutely nothing except give you a thousand points at the cost of a thousand deaths.  This isn't really a game I see people playing for points anyway, though.  Also, the game actually tells you in a loading screen that the strawberries do nothing but "impress your friends."

I probably could have been a lot farther along in Celeste has it not been for wasting so much time trying to collect every strawberry I saw, but they're just too tempting for some reason.  They seriously are forbidden fruit.  I'm not supposed to partake, but I will risk many lives in order to do so.  And these kinds of collectibles exist in many platformers.  They entice you above the edge of cliffs.  They beckon you between two massive saw blades.  They lure you in like sirens eagerly awaiting your battered remains to be sploshed among the jagged rocks of the cove.  And we masochistic gamers come back for more, again and again and again, because there is no sweeter fruit than the forbidden variety.

Friday, February 2, 2018

Eight Reasons to Buy a Switch (Because Mario and Zelda Aren't Enough)

"I'm not buying a Switch for just Zelda and Mario."

Sound familiar?  If you're a proud Switch owner and you've discussed the Switch with someone who doesn't have one, you've most likely heard this before.  Yes, at face value, it seems like all the Switch does have to offer is The Legend of Zelda: Breath of the Wild and Super Mario Odyssey.  Just those two games alone, never mind them being two of the highest rated games of all time, would be a hard sell to anyone looking to buy a Switch.  Well, it's a pretty good thing that those games aren't the only two reasons to own a Switch.  So, I'm here to give you eight more.

#1


I'm willing to bet you that if The Legend of Zelda: Breath of the Wild and Super Mario Odyssey haven't yet sold you on a Switch, there's a good chance you never owned a Wii U.  With only about 10 million Wii Us ever sold, those chances are pretty good.  Mario Kart 8 is one of the best Mario Kart games that I've played in the series, and the Deluxe edition only improves it.  For starters, it comes packed with the DLC of the Wii U version and has a proper battle mode this time.  Mario Kart has always been a terrific party game as well, with fantastic online play.  Taking it on the go with you only makes the game that much better.  The only thing I cannot defend is the abhorrent voice chat system.  I'm just... going to move on.  

#2


Splatoon looks very "kiddie" on the surface, but don't let the aesthetics fool you.  Splatoon 2, just like its predecessor, is a very addicting shooter.  The story campaign, albeit a bit short, has a lot of fun platforming segments and boss battles, but it's the online play that keeps you coming back.  Unfortunately, I'm not much of a fan of how the online matches are structured and again, it's a pain to voice chat with anyone, but that doesn't take away from the chaotic fun of running and swimming around the battlefield trying to overtake the enemy's ink.  Plus, the game's constantly being supported with free DLC.  

#3


The chronic problem that always seems to follow Nintendo around whenever they release a new system is not enough third-party support.  Well, Ubisoft has not only come through with a third-party title for Nintendo but also did it as an exclusive title using the license of Nintendo's iconic Mario.  Ubisoft has also brought their crazy mascots, the Rabbids, for a joint effort in a game that no one ever thought would exist.  What's really most surprising about this title is not just the crazy concept of the game, but just how insanely GOOD it is.  It has the charm of Mario and Co., the humor of Rabbids games, and the gameplay of X-COM.  These three elements mesh together so unbelievably well that you'd be hard pressed to find a better Switch exclusive that Nintendo didn't hand-make themselves.  

#4


Now, I can hear you laughing at me all the way over here for this reason.  I really don't blame you, but I'm not listing this reason for you.  It's for your kid(s).  Nintendo knows full well that this isn't for the core gamer, but I'm not really going to get into that.  For more of my thoughts on Labo, click here.   So, Nintendo Labo is for your children to help spark their interest in STEAM activities.  Honestly, if you bought a Switch for your kids, there's a good enough chance they probably don't even need Labo to have fun with the Switch itself, but this is an amazing way to let them interact with the Switch on a completely different level.  If you help your kids put together, I'm sure you'll even find some fun with it yourself.  

#5 


So I know this is way off in the distance, but I highly doubt the Switch will have a price drop when the game finally comes out, not with the success it's been enjoying currently.  Now, when Metroid Prime 4 does release, it's most likely going to be the Breath of the Wild and Odyssey of the Metroid Prime franchise.  If you're any kind of fan of Nintendo, then you're a Metroid fan and I can't think of any reason why you wouldn't be excited to play a new Metroid, let alone a Metroid Prime game, on the Switch. Also, don't forget, it's portable so you don't have to worry about finding a save point if you have to leave for work.  Just take it with you!

#6


You want another hard hitting exclusive? Bayonetta 3!  I'm sure you love action games, and Platinum makes some of the best around.  One of my favorites is Bayonetta.  I never got around to playing the second, but I already know how excellent that game was from the reviews and secondhand from people who've played it.  I have no reason to doubt that the third title will not disappoint.  "But I'm not going to buy a Switch for just one game!"  So sick of hearing that... This is just like those saying they won't buy it for just two games... You'll have plenty of games to choose from when the game you really want comes out, and again, I doubt the price will drop by then so you might as well just buy a Switch now and start enjoying it.  


#7: Wii U Ports

 

 

This goes back to what I was saying with Mario Kart 8.  There's a good chance you never purchased a Wii U, so with Wii U games now coming to the Switch, you have more reasons to get a Switch.  I also included Lego City Undercover because it was at one point a Wii U exclusive but even though it was ported to other systems, they don't have the same tablet features the Wii U had, which I'm sure you'll be able to use in the Switch version.  That makes the Switch version of Lego City Undercover the definitive version to own. "But, why are they charging 60 dollars for old games?!"  Depends on the value.  People seem to think there's still value in these games, hence the prices.  Click here to read my thoughts about that. 

#8: It's the Definitive Platform for RPGs

Granted, there's going to be a few major RPGs that might never see the light of day on the Switch, but the Switch already has several great ones to choose from.  There's RPG Factory's I am Setsuna and Lost Sphear. There's NIS America's Disgaea 5 Complete.  There's Monolith's Xenoblade Chronicles 2.  There's also Square Enix's upcoming Project Octopath which I've played a demo of, and it is FANTASTIC.  Now, what makes the Switch the definitive platform for RPGs is the simple fact that it's portable.  If you've played RPGs at all, you know how frustrating it is to be waist deep in a dungeon only to have something come up, whether it's going to work or school or an emergency.  The beauty of the Switch... if I have to spell out it out again.. is that it's portable.  Sleep it, take it with you, resume when you've got a break.  I mean, come on!  Who wouldn't love to get a couple hours of dungeon grinding in while you're flying to the grandparents'?  

#9: It's the Definitive Platform for Indies

Ok, so I lied.  I have one more reason for you, and it's just too good not to list.  Ever since the Switch launched, it's being receiving a torrential downpour of support by indie game developers.  You have to take the good with the bad, though, because just like every platform that indie games release on, there's a lot of stinkers but a lot of certified gems as well.  This is certainly the case with the Switch.  I'm currently playing Celeste, and it's simply incredible. It brings all the fun and challenge of Super Meat Boy and mixes it with a thoughtful story and unique charm.  If that wasn't enough, I've been hearing nothing but excellent things about A Night in the Woods.  I'd love to get it right now, but there's just too much on my plate!  And again, just like what I said about the RPGs, the Switch is the definitive platform for indies because of its portability.  I don't have to wait until I get home to play Celeste.  I can simply play it on breaks at work.  I cannot emphasize enough how that convenient feature alone makes it worth the 300 dollars.  

You know what?  I just realized that I could continue to list reasons.  No, seriously, I could go on and on, but I already said I was going to list eight and went one over, so I'll just wrap it up with one other mention.  As of the time of this writing, there are 431 listings on Nintendo's eShop.  The system hasn't even been out for a full year yet, and it's closing on 500 games.  Even if you only have 1 percent interest in the Switch's library, that's about five games that you'll want to buy a switch for.  That's three games more than just the two you say isn't reason enough for, and that's on a VERY low estimate of what you'll be interested in playing on the Switch.  

It certainly does seem like Zelda and Mario are the only reasons to buy a Switch, but that's because those games are of such high quality, the radiance they emit from their respective pedestals makes it hard to notice other games.  Trust me, they're out there.  And there's more coming.  There's always things down in the pipeline and if you aren't interested in the Switch at this point especially if you never had a Wii U, then what exactly do you want from Nintendo?  Do you want Battlefront 2 or Destiny 2 on the Switch?  Why?  You most likely have it on the PS4 or Xbox One.  If you're waiting for those games to come on a Nintendo system, then clearly you're not a Nintendo fan because you'd have a Switch by now playing those Nintendo games.   If that's the case, then I'm afraid there's nothing I can do to change your mind, so I'm sorry for your wasting your time in reading this.  

Wednesday, January 31, 2018

Mario Kart is Coming to Mobile, and I Don't Care

https://www.gamespot.com/articles/new-mario-kart-game-announced-for-mobile/1100-6456486/

As big of a Nintendo fan that I am and as huge of a fan as I am of Mario Kart, you'd think I'd be excited about this, but I'm not.  Maybe if they made this announcement before I started to grow deathly tired of Animal Crossing: Pocket Camp, I'd have had some excitement for it.  The truth is, Nintendo's past mobile efforts are... just not great. 

It all started in 2016 with a mobile "game" called Miitomo.  Miitomo was more of a random question answering app than it was a game, but it had its unique charm letting you create Miis and doll them up.  There were cute little pachinko-esque games you play that earned you costume pieces.  I had fun with it provided I played with friends who were active and even though they added new features such as sidekicks and fashion shows, it never really evolved.  I ultimately grew bored of it and it ended up just being an app I was occasionally reminded of that was still on my phone thanks to push notifications. 

Well, Miitomo is ending.  It hasn't even been a full two years yet, and they're killing it.  Honestly, I wish they'd kill the rest of their games and just get out of the mobile industry altogether. This might be weird to say considering the rampant success of Pokemon Go, which I do admit deserves to continue to exist because of how well it's being supported but it's the other games, Fire Emblem, Super Mario Run and most recently Animal Crossing: Pocket Camp that I wish a quick and painless death.  Why?  Because they're not very reflective of what Nintendo games actually are.  They're nothing different than any run of the mill mobile freemium game, and it's an insult to Nintendo's quality. 

Now, I will admit, Fire Emblem Heroes is actually the most deep of the bunch, but I have a major grievance with it.  It's a gacha game, and I actually got suckered to drop a few bucks on it because I wanted some characters everyone else was getting.  This really sullies the integrity of the franchise turning it into whale bait (for those who don't know, whales are people with more money than sense who drop tons of dough on loot box microtransactions).  I also take serious exception with the fact that there was all this loot box controversy over Star Wars Battlefront II and not one single knock against Fire Emblem Heroes or any other gacha type game.  They're just as bad. 

Super Mario Run honestly didn't hold my attention enough for me to keep playing.  I tried the free trial when it first released, and I didn't find it compelling enough to pay the at the time 10 dollar asking price.  When it went on sale for five, I bought it, played a level and completely forgot about it again.  I guess I don't like the design of the gameplay.  Push stages were never my favorite in Mario games and so when you have a game where Mario runs automatically and you can't turn him around, that makes it even less fun for me.  Plus, the game's just too bite sized.  I don't want to play Mario games a few minutes at a time.  I want to sit there and play for at least a couple of hours. 

Then we have Animal Crossing: Pocket Camp.  I played this game far longer than I should have only because I'm a four time addict when it comes to Animal Crossing games.  Every sensible fiber in my being told me to stop playing this incessantly monotonous game and do something else, but every three hours I found myself playing again to fulfill these stupid god damned camper requests.  You want a seashell?!  THERE'S FIVE MOTHER FUCKING SEASHELLS AROUND YOU, FUCKER!  FUCKING PICK ONE UP!  AND WHY DOES EVERY ANIMAL SAY THE SAME FUCKING THINGS?!  WHERE'S YOUR SENSE OF IDENTITY?! ... Sorry, turning into a real rant here. 

So next year, we'll get to experience another flagship franchise of Nintendo's being reduced to nothing more than a freemium... OH EXCUSE ME... FREE TO START .. mobile game with either wait-to-play or gacha mechanics in it that will be fun for a few weeks and then obnoxiously mundane after that.  "But they just announced it!  Shouldn't you wait for more info?"  That's a valid point, but look at what they've put out so far.  I have no reason at all to believe that Mario Kart Tour will be any different from their past ventures.  I cannot see this being a mobile Mario Kart 8.  Of course, Nintendo could surprise me and if Tour turns out to be a full fledged Mario Kart, then I'd be REALLY surprised.  But it won't be.  It'll either be wait-to-play or a gacha game. 

I get it, though.  These mobile games aren't meant to be fleshed out Nintendo games.  They're meant to be promotional apps to get people interested in Nintendo products.  I just find it weird, though, that it takes a mobile app to get people interested in Nintendo games.  I mean, everyone knows Nintendo, so no interest until they put out an app? I just honestly see it in reverse; people are playing these Nintendo mobile games because they're already fans of the franchise. 

But if you want to sell me on mobile games, Nintendo, you need to sell me actual games.  That's why I paid five dollars for Super Mario Run, but I'd have paid a lot more for it if it was an actual Mario game.  Same with Fire Emblem (well, I kinda did when I bought those fucking orbs) and Animal Crossing.  As it stands, though, I just feel these mobile games are far beneath what Nintendo is actually capable of and what they should be providing us.  Yes, they're promos to get people interested, but you know what really gets people interested in your games?  ACTUAL. GAMES.

With Mario Kart Tour, I really sincerely hope that I'm wrong.  Please prove me wrong, Nintendo.  Please.