Spent a good amount of time with it today, so I have lots to talk about tonight. As usual, I returned to Here They Lie and put almost an hour and a half in, taking a break just once, and I felt like I could have kept playing, but I decided to break for a shower. I don't seem to be prone to whatever it was that was making me sick anymore, so that's a good sign.
The game has gotten a lot more interesting, but at the same time still very mysterious. I've returned to the subway, and occasionally I would be stalked by a man made out of flames who pounds the ground with a giant hammer. These were some of the best moments of the game, but like every interesting bit before it, it's over so quickly. The coolest part I've experienced so far was when the train left from underground and was somehow in the air, passing by buildings with a Godzilla sized flame guy walking down the apocalyptic city.
The game played other tricks on my mind as well, having me waste flashlight batteries trying to navigate a looping maze, putting up walls behind me where none were before and pooling the floor with blood, and having me board a boat as it took me along some kind of hallucinogenic trip where the game finally introduced a color palette that was higher than six.
The last section of the game I played had me skulking through the remnants of a mountain town all the while avoiding those creepy skull wearing guys. That's when the "game" started feeling more like an actual game. I had to do a lot of observing and sneaking past and was rewarded with a check point. I wanted to keep playing, but I also wanted to return to the demo disc and play some more demo for some much needed variety.
The first demo I played tonight was called Kitchen, and I had absolutely no idea this was the Resident Evil 7 VR tech demo I heard about. It takes place during the opening sequence of the Beginning Hour demo where you're Clancy, the camera man, tied up in the kitchen, and the guy you were working with was trying to free you. This tech demo just blew my mind.
For starters, the graphics are the most realistic I've experienced in VR thus far. Honestly, this is what Here They Lie should look like. Kitchen actually has colors and textures going for it, and that allows for the atmosphere to be un-freaking-believable. I got serious goosebumps when the killer charged into the room and stabbed me in the leg, then killed the guy and started making noises behind me. I twisted and turned trying to find her and nearly jumped back out of my bed when she put her hands over my eyes and swung around on me. Intense. I'm definitely getting RE:VR.
I played the demo for Drive Club VR and was pretty impressed with that as well. Yet another game that really makes me appreciate VR. You get to choose from three cars; a Ferrari, a Pagani and I forgot the other one. I chose the Pagani and I spent a few minutes just admiring being able to see all inside the car. When I actually sat in the car and started driving, it literally felt like I was driving the car. Being able to look around wherever I wanted gave me a sense of realism and spatial awareness you just don't get from normal cockpit views in racing games.
Then I played Tumble VR. Remember Tumble? Chances are if you never took a chance on the Move when it first came out, you probably don't. Tumble was a block stacking game where you stacks blocks of all various sizes and shapes. It also had different modes such as Demolition where you strategically place mines on a tower and try to blow as many blocks away as far as you can. The demo for Tumbler VR put me right in front of the action, and had a futuristic presentation to it as well. I enjoyed what I played, and I may consider it for a puzzler if I ever want to get one for the VR.
I believe the next demo I played was Wayward Sky, and this game could be quite a gem. It's a point and clicker and having a game such as that in VR is absolutely brilliant. You point to different places you want this girl to go to, and if there's a puzzle to be solved, the game shifts to her first-person view, and you solve a puzzle using the Move controllers. It's got a great charm to it, but the thing that upset me was just how short of a demo it was. I mean, real short, probably not even five minutes.
Speaking of another short demo, that would be Rez Infinite. I don't think the game even let me finish off the first boss. I don't think I ever played a Rez game before, but it was a pretty trippy experience. It's an on rails shooter that has music and sound effects that play along with the gameplay. Everything has a digital aesthetic to it, as if representing what things would be like in a VR hacking world. To be honest, I wasn't really impressed with it, and all this demo did was make me wish I was playing Thumper instead. Still cool, though.
The last demo I played wasn't a game at all. It's a movie called Alumette. Yes, a movie, and it's a really charming once. It's based on The Little Matchstick Girl by Hans Christian Anderson and it's stile is that of a felt and and cardboard stop animation. I found myself enamored by this movie, feeling for the girl and just taken aback that I was watching a VR movie. I also found that the rest of the movie is free to download, which I'm doing. I can't wait to watch the rest of it.
So far, this was my best night with the PSVR. I'm glad that I'm not getting sick from it. I'm guessing I just had to get used to it after a while. Every each day continues to get better, than I don't regret buying this at all. I JUST wish it had better resolution!
No comments:
Post a Comment